Struct gdnative_sys::godot_pluginscript_language_desc [−][src]
#[repr(C)]pub struct godot_pluginscript_language_desc { pub name: *const c_char, pub type_: *const c_char, pub extension: *const c_char, pub recognized_extensions: *mut *const c_char, pub init: Option<unsafe extern "C" fn() -> *mut godot_pluginscript_language_data>, pub finish: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub reserved_words: *mut *const c_char, pub comment_delimiters: *mut *const c_char, pub string_delimiters: *mut *const c_char, pub has_named_classes: godot_bool, pub supports_builtin_mode: godot_bool, pub get_template_source_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class_name: *const godot_string, p_base_class_name: *const godot_string) -> godot_string>, pub validate: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_script: *const godot_string, r_line_error: *mut c_int, r_col_error: *mut c_int, r_test_error: *mut godot_string, p_path: *const godot_string, r_functions: *mut godot_pool_string_array) -> godot_bool>, pub find_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_function: *const godot_string, p_code: *const godot_string) -> c_int>, pub make_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class: *const godot_string, p_name: *const godot_string, p_args: *const godot_pool_string_array) -> godot_string>, pub complete_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *const godot_string, p_base_path: *const godot_string, p_owner: *mut godot_object, r_options: *mut godot_array, r_force: *mut godot_bool, r_call_hint: *mut godot_string) -> godot_error>, pub auto_indent_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *mut godot_string, p_from_line: c_int, p_to_line: c_int)>, pub add_global_constant: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_variable: *const godot_string, p_value: *const godot_variant)>, pub debug_get_error: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> godot_string>, pub debug_get_stack_level_count: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> c_int>, pub debug_get_stack_level_line: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> c_int>, pub debug_get_stack_level_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>, pub debug_get_stack_level_source: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>, pub debug_get_stack_level_locals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>, pub debug_get_stack_level_members: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_members: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>, pub debug_get_globals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>, pub debug_parse_stack_level_expression: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_expression: *const godot_string, p_max_subitems: c_int, p_max_depth: c_int) -> godot_string>, pub get_public_functions: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_functions: *mut godot_array)>, pub get_public_constants: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_constants: *mut godot_dictionary)>, pub profiling_start: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub profiling_stop: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub profiling_get_accumulated_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>, pub profiling_get_frame_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>, pub profiling_frame: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub script_desc: godot_pluginscript_script_desc, }
Fields
name: *const c_char
type_: *const c_char
extension: *const c_char
recognized_extensions: *mut *const c_char
init: Option<unsafe extern "C" fn() -> *mut godot_pluginscript_language_data>
finish: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
reserved_words: *mut *const c_char
comment_delimiters: *mut *const c_char
string_delimiters: *mut *const c_char
has_named_classes: godot_bool
supports_builtin_mode: godot_bool
get_template_source_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class_name: *const godot_string, p_base_class_name: *const godot_string) -> godot_string>
validate: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_script: *const godot_string, r_line_error: *mut c_int, r_col_error: *mut c_int, r_test_error: *mut godot_string, p_path: *const godot_string, r_functions: *mut godot_pool_string_array) -> godot_bool>
find_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_function: *const godot_string, p_code: *const godot_string) -> c_int>
make_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class: *const godot_string, p_name: *const godot_string, p_args: *const godot_pool_string_array) -> godot_string>
complete_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *const godot_string, p_base_path: *const godot_string, p_owner: *mut godot_object, r_options: *mut godot_array, r_force: *mut godot_bool, r_call_hint: *mut godot_string) -> godot_error>
auto_indent_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *mut godot_string, p_from_line: c_int, p_to_line: c_int)>
add_global_constant: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_variable: *const godot_string, p_value: *const godot_variant)>
debug_get_error: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> godot_string>
debug_get_stack_level_count: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> c_int>
debug_get_stack_level_line: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> c_int>
debug_get_stack_level_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>
debug_get_stack_level_source: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>
debug_get_stack_level_locals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>
debug_get_stack_level_members: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_members: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>
debug_get_globals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>
debug_parse_stack_level_expression: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_expression: *const godot_string, p_max_subitems: c_int, p_max_depth: c_int) -> godot_string>
get_public_functions: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_functions: *mut godot_array)>
get_public_constants: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_constants: *mut godot_dictionary)>
profiling_start: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
profiling_stop: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
profiling_get_accumulated_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>
profiling_get_frame_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>
profiling_frame: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>
script_desc: godot_pluginscript_script_desc
Trait Implementations
impl Debug for godot_pluginscript_language_desc
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impl Debug for godot_pluginscript_language_desc
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Copy for godot_pluginscript_language_desc
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impl Copy for godot_pluginscript_language_desc
impl Clone for godot_pluginscript_language_desc
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impl Clone for godot_pluginscript_language_desc
fn clone(&self) -> Self
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Default for godot_pluginscript_language_desc
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impl Default for godot_pluginscript_language_desc
Auto Trait Implementations
impl !Send for godot_pluginscript_language_desc
impl !Send for godot_pluginscript_language_desc
impl !Sync for godot_pluginscript_language_desc
impl !Sync for godot_pluginscript_language_desc