Struct gdnative_sys::godot_pluginscript_language_desc[][src]

#[repr(C)]
pub struct godot_pluginscript_language_desc { pub name: *const c_char, pub type_: *const c_char, pub extension: *const c_char, pub recognized_extensions: *mut *const c_char, pub init: Option<unsafe extern "C" fn() -> *mut godot_pluginscript_language_data>, pub finish: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub reserved_words: *mut *const c_char, pub comment_delimiters: *mut *const c_char, pub string_delimiters: *mut *const c_char, pub has_named_classes: godot_bool, pub supports_builtin_mode: godot_bool, pub get_template_source_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class_name: *const godot_string, p_base_class_name: *const godot_string) -> godot_string>, pub validate: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_script: *const godot_string, r_line_error: *mut c_int, r_col_error: *mut c_int, r_test_error: *mut godot_string, p_path: *const godot_string, r_functions: *mut godot_pool_string_array) -> godot_bool>, pub find_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_function: *const godot_string, p_code: *const godot_string) -> c_int>, pub make_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_class: *const godot_string, p_name: *const godot_string, p_args: *const godot_pool_string_array) -> godot_string>, pub complete_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *const godot_string, p_base_path: *const godot_string, p_owner: *mut godot_object, r_options: *mut godot_array, r_force: *mut godot_bool, r_call_hint: *mut godot_string) -> godot_error>, pub auto_indent_code: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_code: *mut godot_string, p_from_line: c_int, p_to_line: c_int)>, pub add_global_constant: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_variable: *const godot_string, p_value: *const godot_variant)>, pub debug_get_error: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> godot_string>, pub debug_get_stack_level_count: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data) -> c_int>, pub debug_get_stack_level_line: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> c_int>, pub debug_get_stack_level_function: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>, pub debug_get_stack_level_source: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int) -> godot_string>, pub debug_get_stack_level_locals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>, pub debug_get_stack_level_members: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_members: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>, pub debug_get_globals: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_locals: *mut godot_pool_string_array, p_values: *mut godot_array, p_max_subitems: c_int, p_max_depth: c_int)>, pub debug_parse_stack_level_expression: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, p_level: c_int, p_expression: *const godot_string, p_max_subitems: c_int, p_max_depth: c_int) -> godot_string>, pub get_public_functions: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_functions: *mut godot_array)>, pub get_public_constants: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_constants: *mut godot_dictionary)>, pub profiling_start: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub profiling_stop: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub profiling_get_accumulated_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>, pub profiling_get_frame_data: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data, r_info: *mut godot_pluginscript_profiling_data, p_info_max: c_int) -> c_int>, pub profiling_frame: Option<unsafe extern "C" fn(p_data: *mut godot_pluginscript_language_data)>, pub script_desc: godot_pluginscript_script_desc, }

Fields

Trait Implementations

impl Debug for godot_pluginscript_language_desc
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Formats the value using the given formatter. Read more

impl Copy for godot_pluginscript_language_desc
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impl Clone for godot_pluginscript_language_desc
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Default for godot_pluginscript_language_desc
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Returns the "default value" for a type. Read more

Auto Trait Implementations