Enum gdnative_sys::godot_variant_type [−][src]
#[repr(u32)]pub enum godot_variant_type { GODOT_VARIANT_TYPE_NIL, GODOT_VARIANT_TYPE_BOOL, GODOT_VARIANT_TYPE_INT, GODOT_VARIANT_TYPE_REAL, GODOT_VARIANT_TYPE_STRING, GODOT_VARIANT_TYPE_VECTOR2, GODOT_VARIANT_TYPE_RECT2, GODOT_VARIANT_TYPE_VECTOR3, GODOT_VARIANT_TYPE_TRANSFORM2D, GODOT_VARIANT_TYPE_PLANE, GODOT_VARIANT_TYPE_QUAT, GODOT_VARIANT_TYPE_AABB, GODOT_VARIANT_TYPE_BASIS, GODOT_VARIANT_TYPE_TRANSFORM, GODOT_VARIANT_TYPE_COLOR, GODOT_VARIANT_TYPE_NODE_PATH, GODOT_VARIANT_TYPE_RID, GODOT_VARIANT_TYPE_OBJECT, GODOT_VARIANT_TYPE_DICTIONARY, GODOT_VARIANT_TYPE_ARRAY, GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, GODOT_VARIANT_TYPE_POOL_INT_ARRAY, GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, }
Variants
GODOT_VARIANT_TYPE_NILGODOT_VARIANT_TYPE_BOOLGODOT_VARIANT_TYPE_INTGODOT_VARIANT_TYPE_REALGODOT_VARIANT_TYPE_STRINGGODOT_VARIANT_TYPE_VECTOR2GODOT_VARIANT_TYPE_RECT2GODOT_VARIANT_TYPE_VECTOR3GODOT_VARIANT_TYPE_TRANSFORM2DGODOT_VARIANT_TYPE_PLANEGODOT_VARIANT_TYPE_QUATGODOT_VARIANT_TYPE_AABBGODOT_VARIANT_TYPE_BASISGODOT_VARIANT_TYPE_TRANSFORMGODOT_VARIANT_TYPE_COLORGODOT_VARIANT_TYPE_NODE_PATHGODOT_VARIANT_TYPE_RIDGODOT_VARIANT_TYPE_OBJECTGODOT_VARIANT_TYPE_DICTIONARYGODOT_VARIANT_TYPE_ARRAYGODOT_VARIANT_TYPE_POOL_BYTE_ARRAYGODOT_VARIANT_TYPE_POOL_INT_ARRAYGODOT_VARIANT_TYPE_POOL_REAL_ARRAYGODOT_VARIANT_TYPE_POOL_STRING_ARRAYGODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAYGODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAYGODOT_VARIANT_TYPE_POOL_COLOR_ARRAY
Trait Implementations
impl Debug for godot_variant_type[src]
impl Debug for godot_variant_typefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Copy for godot_variant_type[src]
impl Copy for godot_variant_typeimpl Clone for godot_variant_type[src]
impl Clone for godot_variant_typefn clone(&self) -> godot_variant_type[src]
fn clone(&self) -> godot_variant_typeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl PartialEq for godot_variant_type[src]
impl PartialEq for godot_variant_typefn eq(&self, other: &godot_variant_type) -> bool[src]
fn eq(&self, other: &godot_variant_type) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for godot_variant_type[src]
impl Eq for godot_variant_typeimpl Hash for godot_variant_type[src]
impl Hash for godot_variant_typeAuto Trait Implementations
impl Send for godot_variant_type
impl Send for godot_variant_typeimpl Sync for godot_variant_type
impl Sync for godot_variant_type