Enum gdnative_sys::godot_variant_call_error_error
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#[repr(u32)]pub enum godot_variant_call_error_error { GODOT_CALL_ERROR_CALL_OK, GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD, GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT, GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS, GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS, GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL, }
Variants
GODOT_CALL_ERROR_CALL_OKGODOT_CALL_ERROR_CALL_ERROR_INVALID_METHODGODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENTGODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTSGODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTSGODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL
Trait Implementations
impl Debug for godot_variant_call_error_error[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Copy for godot_variant_call_error_error[src]
impl Clone for godot_variant_call_error_error[src]
fn clone(&self) -> godot_variant_call_error_error[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for godot_variant_call_error_error[src]
fn eq(&self, __arg_0: &godot_variant_call_error_error) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.