Enum gdnative_sys::godot_method_rpc_mode
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#[repr(u32)]pub enum godot_method_rpc_mode { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, GODOT_METHOD_RPC_MODE_SYNC, GODOT_METHOD_RPC_MODE_MASTER, GODOT_METHOD_RPC_MODE_SLAVE, }
Variants
GODOT_METHOD_RPC_MODE_DISABLEDGODOT_METHOD_RPC_MODE_REMOTEGODOT_METHOD_RPC_MODE_SYNCGODOT_METHOD_RPC_MODE_MASTERGODOT_METHOD_RPC_MODE_SLAVE
Trait Implementations
impl Debug for godot_method_rpc_mode[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Copy for godot_method_rpc_mode[src]
impl Clone for godot_method_rpc_mode[src]
fn clone(&self) -> godot_method_rpc_mode[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for godot_method_rpc_mode[src]
fn eq(&self, __arg_0: &godot_method_rpc_mode) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.