Struct gdnative_sys::godot_net_multiplayer_peer
source · #[repr(C)]pub struct godot_net_multiplayer_peer {Show 17 fields
pub version: godot_gdnative_api_version,
pub data: *mut godot_object,
pub get_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut *const u8, arg3: *mut c_int) -> godot_error>,
pub put_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *const u8, arg3: c_int) -> godot_error>,
pub get_available_packet_count: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub get_max_packet_size: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub set_transfer_mode: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
pub get_transfer_mode: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub set_target_peer: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
pub get_packet_peer: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub is_server: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub poll: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_unique_id: Option<unsafe extern "C" fn(arg1: *const c_void) -> i32>,
pub set_refuse_new_connections: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>,
pub is_refusing_new_connections: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub get_connection_status: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub next: *mut c_void,
}Fields§
§version: godot_gdnative_api_version§data: *mut godot_object§get_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut *const u8, arg3: *mut c_int) -> godot_error>§put_packet: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *const u8, arg3: c_int) -> godot_error>§get_available_packet_count: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>§get_max_packet_size: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>§set_transfer_mode: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>§get_transfer_mode: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>§set_target_peer: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>§get_packet_peer: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>§is_server: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>§poll: Option<unsafe extern "C" fn(arg1: *mut c_void)>§get_unique_id: Option<unsafe extern "C" fn(arg1: *const c_void) -> i32>§set_refuse_new_connections: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>§is_refusing_new_connections: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>§get_connection_status: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>§next: *mut c_voidTrait Implementations§
source§impl Clone for godot_net_multiplayer_peer
impl Clone for godot_net_multiplayer_peer
source§fn clone(&self) -> godot_net_multiplayer_peer
fn clone(&self) -> godot_net_multiplayer_peer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more