Struct gdnative_sys::godot_node_path
source · [−]Fields
_dont_touch_that: [u8; 4]Trait Implementations
sourceimpl Clone for godot_node_path
impl Clone for godot_node_path
sourcefn clone(&self) -> godot_node_path
fn clone(&self) -> godot_node_path
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for godot_node_path
impl Debug for godot_node_path
sourceimpl Default for godot_node_path
impl Default for godot_node_path
sourcefn default() -> godot_node_path
fn default() -> godot_node_path
Returns the “default value” for a type. Read more
impl Copy for godot_node_path
Auto Trait Implementations
impl RefUnwindSafe for godot_node_path
impl Send for godot_node_path
impl Sync for godot_node_path
impl Unpin for godot_node_path
impl UnwindSafe for godot_node_path
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more