#[repr(C)]pub struct godot_arvr_interface_gdnative {Show 19 fields
pub version: godot_gdnative_api_version,
pub constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>,
pub destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>,
pub get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>,
pub is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>,
pub uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>,
pub get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>,
pub fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>,
pub commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>,
pub process: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>,
pub notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>,
pub get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>,
}Fields
version: godot_gdnative_api_versionconstructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>process: Option<unsafe extern "C" fn(arg1: *mut c_void)>get_external_texture_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int) -> godot_int>notification: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int)>get_camera_feed_id: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_int>Trait Implementations
sourceimpl Clone for godot_arvr_interface_gdnative
impl Clone for godot_arvr_interface_gdnative
sourcefn clone(&self) -> godot_arvr_interface_gdnative
fn clone(&self) -> godot_arvr_interface_gdnative
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for godot_arvr_interface_gdnative
impl Debug for godot_arvr_interface_gdnative
sourceimpl Default for godot_arvr_interface_gdnative
impl Default for godot_arvr_interface_gdnative
sourcefn default() -> godot_arvr_interface_gdnative
fn default() -> godot_arvr_interface_gdnative
Returns the “default value” for a type. Read more
impl Copy for godot_arvr_interface_gdnative
Auto Trait Implementations
impl RefUnwindSafe for godot_arvr_interface_gdnative
impl Send for godot_arvr_interface_gdnative
impl Sync for godot_arvr_interface_gdnative
impl Unpin for godot_arvr_interface_gdnative
impl UnwindSafe for godot_arvr_interface_gdnative
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more