Struct Physics2DDirectBodyState

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pub struct Physics2DDirectBodyState { /* private fields */ }
Expand description

core class Physics2DDirectBodyState inherits Object (unsafe).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Feature flag

This type is behind the gdnative crate’s physics feature flag.

§Class hierarchy

Physics2DDirectBodyState inherits methods from:

Implementations§

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impl Physics2DDirectBodyState

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pub unsafe fn get_total_gravity(&self) -> Vector2

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pub unsafe fn get_total_linear_damp(&self) -> f64

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pub unsafe fn get_total_angular_damp(&self) -> f64

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pub unsafe fn get_inverse_mass(&self) -> f64

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pub unsafe fn get_inverse_inertia(&self) -> f64

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pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)

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pub unsafe fn get_linear_velocity(&self) -> Vector2

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pub unsafe fn set_angular_velocity(&mut self, velocity: f64)

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pub unsafe fn get_angular_velocity(&self) -> f64

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pub unsafe fn set_transform(&mut self, transform: Transform2D)

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pub unsafe fn get_transform(&self) -> Transform2D

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pub unsafe fn add_central_force(&mut self, force: Vector2)

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pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)

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pub unsafe fn add_torque(&mut self, torque: f64)

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pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)

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pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)

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pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)

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pub unsafe fn set_sleep_state(&mut self, enabled: bool)

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pub unsafe fn is_sleeping(&self) -> bool

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pub unsafe fn get_contact_count(&self) -> i64

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pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2

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pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2

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pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64

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pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid

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pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2

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pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64

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pub unsafe fn get_contact_collider_object( &self, contact_idx: i64, ) -> Option<Object>

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pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64

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pub unsafe fn get_contact_collider_shape_metadata( &self, contact_idx: i64, ) -> Variant

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pub unsafe fn get_contact_collider_velocity_at_position( &self, contact_idx: i64, ) -> Vector2

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pub unsafe fn get_step(&self) -> f64

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pub unsafe fn integrate_forces(&mut self)

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pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>

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pub unsafe fn _notification(&mut self, what: i64)

Inherited from Object.

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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub unsafe fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub unsafe fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub unsafe fn _init(&mut self)

Inherited from Object.

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pub unsafe fn get_class(&self) -> GodotString

Inherited from Object.

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pub unsafe fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub unsafe fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub unsafe fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub unsafe fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub unsafe fn get_instance_id(&self) -> i64

Inherited from Object.

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pub unsafe fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub unsafe fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub unsafe fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub unsafe fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub unsafe fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub unsafe fn add_user_signal( &mut self, signal: GodotString, arguments: VariantArray, )

Inherited from Object.

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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub unsafe fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub unsafe fn call( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub unsafe fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub unsafe fn callv( &mut self, method: GodotString, arg_array: VariantArray, ) -> Variant

Inherited from Object.

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pub unsafe fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub unsafe fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn get_signal_connection_list( &self, signal: GodotString, ) -> VariantArray

Inherited from Object.

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pub unsafe fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub unsafe fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub unsafe fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub unsafe fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub unsafe fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub unsafe fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub unsafe fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub unsafe fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub unsafe fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub unsafe fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub unsafe fn to_object(&self) -> Object

Up-cast.

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pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Clone for Physics2DDirectBodyState

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fn clone(&self) -> Physics2DDirectBodyState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Physics2DDirectBodyState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl GodotObject for Physics2DDirectBodyState

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fn class_name() -> &'static str

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impl ToVariant for Physics2DDirectBodyState

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

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impl Copy for Physics2DDirectBodyState

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.