pub struct Physics2DDirectBodyState { /* private fields */ }Expand description
core class Physics2DDirectBodyState inherits Object (unsafe).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Feature flag
This type is behind the gdnative crate’s physics feature flag.
§Class hierarchy
Physics2DDirectBodyState inherits methods from:
Implementations§
Source§impl Physics2DDirectBodyState
impl Physics2DDirectBodyState
pub unsafe fn get_total_gravity(&self) -> Vector2
pub unsafe fn get_total_linear_damp(&self) -> f64
pub unsafe fn get_total_angular_damp(&self) -> f64
pub unsafe fn get_inverse_mass(&self) -> f64
pub unsafe fn get_inverse_inertia(&self) -> f64
pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)
pub unsafe fn get_linear_velocity(&self) -> Vector2
pub unsafe fn set_angular_velocity(&mut self, velocity: f64)
pub unsafe fn get_angular_velocity(&self) -> f64
pub unsafe fn set_transform(&mut self, transform: Transform2D)
pub unsafe fn get_transform(&self) -> Transform2D
pub unsafe fn add_central_force(&mut self, force: Vector2)
pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)
pub unsafe fn add_torque(&mut self, torque: f64)
pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)
pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)
pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)
pub unsafe fn set_sleep_state(&mut self, enabled: bool)
pub unsafe fn is_sleeping(&self) -> bool
pub unsafe fn get_contact_count(&self) -> i64
pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2
pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2
pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64
pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid
pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2
pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64
pub unsafe fn get_contact_collider_object( &self, contact_idx: i64, ) -> Option<Object>
pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64
pub unsafe fn get_contact_collider_shape_metadata( &self, contact_idx: i64, ) -> Variant
pub unsafe fn get_contact_collider_velocity_at_position( &self, contact_idx: i64, ) -> Vector2
pub unsafe fn get_step(&self) -> f64
pub unsafe fn integrate_forces(&mut self)
pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>
Sourcepub unsafe fn _notification(&mut self, what: i64)
pub unsafe fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
Sourcepub unsafe fn _get(&mut self, property: GodotString) -> Variant
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub unsafe fn _get_property_list(&mut self) -> VariantArray
pub unsafe fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub unsafe fn get_class(&self) -> GodotString
pub unsafe fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub unsafe fn is_class(&self, _type: GodotString) -> bool
pub unsafe fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub unsafe fn set(&mut self, property: GodotString, value: Variant)
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub unsafe fn get(&self, property: GodotString) -> Variant
pub unsafe fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub unsafe fn get_indexed(&self, property: NodePath) -> Variant
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub unsafe fn get_property_list(&self) -> VariantArray
pub unsafe fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub unsafe fn get_method_list(&self) -> VariantArray
pub unsafe fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub unsafe fn notification(&mut self, what: i64, reversed: bool)
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub unsafe fn get_instance_id(&self) -> i64
pub unsafe fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub unsafe fn set_script(&mut self, script: Option<Reference>)
pub unsafe fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub unsafe fn get_script(&self) -> Option<Reference>
pub unsafe fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub unsafe fn get_meta(&self, name: GodotString) -> Variant
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub unsafe fn has_meta(&self, name: GodotString) -> bool
pub unsafe fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub unsafe fn get_meta_list(&self) -> StringArray
pub unsafe fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray,
)
pub unsafe fn add_user_signal( &mut self, signal: GodotString, arguments: VariantArray, )
Inherited from Object.
Sourcepub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub unsafe fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub unsafe fn call( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub unsafe fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray,
) -> Variant
pub unsafe fn callv( &mut self, method: GodotString, arg_array: VariantArray, ) -> Variant
Inherited from Object.
Sourcepub unsafe fn has_method(&self, method: GodotString) -> bool
pub unsafe fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub unsafe fn get_signal_list(&self) -> VariantArray
pub unsafe fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub unsafe fn get_signal_connection_list(
&self,
signal: GodotString,
) -> VariantArray
pub unsafe fn get_signal_connection_list( &self, signal: GodotString, ) -> VariantArray
Inherited from Object.
Sourcepub unsafe fn get_incoming_connections(&self) -> VariantArray
pub unsafe fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub unsafe fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub unsafe fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub unsafe fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub unsafe fn set_block_signals(&mut self, enable: bool)
pub unsafe fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub unsafe fn is_blocking_signals(&self) -> bool
pub unsafe fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub unsafe fn property_list_changed_notify(&mut self)
pub unsafe fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub unsafe fn set_message_translation(&mut self, enable: bool)
pub unsafe fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub unsafe fn can_translate_messages(&self) -> bool
pub unsafe fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub unsafe fn tr(&self, message: GodotString) -> GodotString
pub unsafe fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub unsafe fn is_queued_for_deletion(&self) -> bool
pub unsafe fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations§
Source§impl Clone for Physics2DDirectBodyState
impl Clone for Physics2DDirectBodyState
Source§fn clone(&self) -> Physics2DDirectBodyState
fn clone(&self) -> Physics2DDirectBodyState
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more