#[repr(u32)]pub enum Physics2DServerBodyState {
Transform = 0,
LinearVelocity = 1,
AngularVelocity = 2,
Sleeping = 3,
CanSleep = 4,
}Variants§
Trait Implementations§
Source§impl Clone for Physics2DServerBodyState
impl Clone for Physics2DServerBodyState
Source§fn clone(&self) -> Physics2DServerBodyState
fn clone(&self) -> Physics2DServerBodyState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Physics2DServerBodyState
impl Debug for Physics2DServerBodyState
Source§impl Hash for Physics2DServerBodyState
impl Hash for Physics2DServerBodyState
Source§impl PartialEq for Physics2DServerBodyState
impl PartialEq for Physics2DServerBodyState
impl Copy for Physics2DServerBodyState
impl Eq for Physics2DServerBodyState
impl StructuralPartialEq for Physics2DServerBodyState
Auto Trait Implementations§
impl Freeze for Physics2DServerBodyState
impl RefUnwindSafe for Physics2DServerBodyState
impl Send for Physics2DServerBodyState
impl Sync for Physics2DServerBodyState
impl Unpin for Physics2DServerBodyState
impl UnwindSafe for Physics2DServerBodyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more