[−][src]Struct gdnative_physics::Physics2DDirectBodyStateSW
core class Physics2DDirectBodyStateSW
inherits Physics2DDirectBodyState
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's physics
feature flag.
Class hierarchy
Physics2DDirectBodyStateSW inherits methods from:
Methods
impl Physics2DDirectBodyStateSW
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pub unsafe fn get_total_gravity(&self) -> Vector2
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_total_linear_damp(&self) -> f64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_total_angular_damp(&self) -> f64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_inverse_mass(&self) -> f64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_inverse_inertia(&self) -> f64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_linear_velocity(&self) -> Vector2
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Inherited from Physics2DDirectBodyState.
pub unsafe fn set_angular_velocity(&mut self, velocity: f64)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_angular_velocity(&self) -> f64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn set_transform(&mut self, transform: Transform2D)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_transform(&self) -> Transform2D
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Inherited from Physics2DDirectBodyState.
pub unsafe fn add_central_force(&mut self, force: Vector2)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn add_torque(&mut self, torque: f64)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn set_sleep_state(&mut self, enabled: bool)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn is_sleeping(&self) -> bool
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_count(&self) -> i64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider_object(
&self,
contact_idx: i64
) -> Option<Object>
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&self,
contact_idx: i64
) -> Option<Object>
Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider_shape_metadata(
&self,
contact_idx: i64
) -> Variant
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&self,
contact_idx: i64
) -> Variant
Inherited from Physics2DDirectBodyState.
pub unsafe fn get_contact_collider_velocity_at_position(
&self,
contact_idx: i64
) -> Vector2
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&self,
contact_idx: i64
) -> Vector2
Inherited from Physics2DDirectBodyState.
pub unsafe fn get_step(&self) -> f64
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Inherited from Physics2DDirectBodyState.
pub unsafe fn integrate_forces(&mut self)
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Inherited from Physics2DDirectBodyState.
pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>
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Inherited from Physics2DDirectBodyState.
pub unsafe fn _notification(&mut self, what: i64)
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Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub unsafe fn _init(&mut self)
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Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString
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Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64
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Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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&mut self,
signal: GodotString,
arguments: VariantArray
)
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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&self,
signal: GodotString
) -> VariantArray
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub unsafe fn to_physics_2d_direct_body_state(&self) -> Physics2DDirectBodyState
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for Physics2DDirectBodyStateSW
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fn clone(&self) -> Physics2DDirectBodyStateSW
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for Physics2DDirectBodyStateSW
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impl Debug for Physics2DDirectBodyStateSW
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impl GodotObject for Physics2DDirectBodyStateSW
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for Physics2DDirectBodyStateSW
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for Physics2DDirectBodyStateSW
impl !Send for Physics2DDirectBodyStateSW
impl !Sync for Physics2DDirectBodyStateSW
impl Unpin for Physics2DDirectBodyStateSW
impl UnwindSafe for Physics2DDirectBodyStateSW
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,