Enum gdnative_physics::Physics2DServerBodyState [−][src]
#[repr(u32)]pub enum Physics2DServerBodyState { Transform, LinearVelocity, AngularVelocity, Sleeping, CanSleep, }
Variants
TransformLinearVelocityAngularVelocitySleepingCanSleep
Trait Implementations
impl Copy for Physics2DServerBodyState[src]
impl Copy for Physics2DServerBodyStateimpl Clone for Physics2DServerBodyState[src]
impl Clone for Physics2DServerBodyStatefn clone(&self) -> Physics2DServerBodyState[src]
fn clone(&self) -> Physics2DServerBodyStateReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Physics2DServerBodyState[src]
impl Debug for Physics2DServerBodyStatefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for Physics2DServerBodyState[src]
impl PartialEq for Physics2DServerBodyStatefn eq(&self, other: &Physics2DServerBodyState) -> bool[src]
fn eq(&self, other: &Physics2DServerBodyState) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for Physics2DServerBodyState[src]
impl Eq for Physics2DServerBodyStateimpl Hash for Physics2DServerBodyState[src]
impl Hash for Physics2DServerBodyStateAuto Trait Implementations
impl Send for Physics2DServerBodyState
impl Send for Physics2DServerBodyStateimpl Sync for Physics2DServerBodyState
impl Sync for Physics2DServerBodyState