Enum gdnative_physics::Physics2DServerBodyState [−][src]
#[repr(u32)]pub enum Physics2DServerBodyState { Transform, LinearVelocity, AngularVelocity, Sleeping, CanSleep, }
Variants
Transform
LinearVelocity
AngularVelocity
Sleeping
CanSleep
Trait Implementations
impl Copy for Physics2DServerBodyState
[src]
impl Copy for Physics2DServerBodyState
impl Clone for Physics2DServerBodyState
[src]
impl Clone for Physics2DServerBodyState
fn clone(&self) -> Physics2DServerBodyState
[src]
fn clone(&self) -> Physics2DServerBodyState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Debug for Physics2DServerBodyState
[src]
impl Debug for Physics2DServerBodyState
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for Physics2DServerBodyState
[src]
impl PartialEq for Physics2DServerBodyState
fn eq(&self, other: &Physics2DServerBodyState) -> bool
[src]
fn eq(&self, other: &Physics2DServerBodyState) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
fn ne(&self, other: &Rhs) -> bool
1.0.0
[src]This method tests for !=
.
impl Eq for Physics2DServerBodyState
[src]
impl Eq for Physics2DServerBodyState
impl Hash for Physics2DServerBodyState
[src]
impl Hash for Physics2DServerBodyState
Auto Trait Implementations
impl Send for Physics2DServerBodyState
impl Send for Physics2DServerBodyState
impl Sync for Physics2DServerBodyState
impl Sync for Physics2DServerBodyState