Enum gdnative_physics::Physics2DServerBodyParameter [−][src]
#[repr(u32)]pub enum Physics2DServerBodyParameter { BodyParamBounce, BodyParamFriction, BodyParamMass, BodyParamInertia, BodyParamGravityScale, BodyParamLinearDamp, BodyParamAngularDamp, BodyParamMax, }
Variants
BodyParamBounceBodyParamFrictionBodyParamMassBodyParamInertiaBodyParamGravityScaleBodyParamLinearDampBodyParamAngularDampBodyParamMax
Trait Implementations
impl Copy for Physics2DServerBodyParameter[src]
impl Copy for Physics2DServerBodyParameterimpl Clone for Physics2DServerBodyParameter[src]
impl Clone for Physics2DServerBodyParameterfn clone(&self) -> Physics2DServerBodyParameter[src]
fn clone(&self) -> Physics2DServerBodyParameterReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for Physics2DServerBodyParameter[src]
impl Debug for Physics2DServerBodyParameterfn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for Physics2DServerBodyParameter[src]
impl PartialEq for Physics2DServerBodyParameterfn eq(&self, other: &Physics2DServerBodyParameter) -> bool[src]
fn eq(&self, other: &Physics2DServerBodyParameter) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for Physics2DServerBodyParameter[src]
impl Eq for Physics2DServerBodyParameterimpl Hash for Physics2DServerBodyParameter[src]
impl Hash for Physics2DServerBodyParameterAuto Trait Implementations
impl Send for Physics2DServerBodyParameter
impl Send for Physics2DServerBodyParameterimpl Sync for Physics2DServerBodyParameter
impl Sync for Physics2DServerBodyParameter