[−][src]Struct gdnative_network::NetworkedMultiplayerENet
core class NetworkedMultiplayerENet
inherits NetworkedMultiplayerPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Feature flag
This type is behind the gdnative crate's network
feature flag.
Class hierarchy
NetworkedMultiplayerENet inherits methods from:
Methods
impl NetworkedMultiplayerENet
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pub fn new() -> Self
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn create_server(
&mut self,
port: i64,
max_clients: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
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&mut self,
port: i64,
max_clients: i64,
in_bandwidth: i64,
out_bandwidth: i64
) -> GodotResult
pub fn create_client(
&mut self,
address: GodotString,
port: i64,
in_bandwidth: i64,
out_bandwidth: i64,
client_port: i64
) -> GodotResult
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&mut self,
address: GodotString,
port: i64,
in_bandwidth: i64,
out_bandwidth: i64,
client_port: i64
) -> GodotResult
pub fn close_connection(&mut self, wait_usec: i64)
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pub fn disconnect_peer(&mut self, id: i64, now: bool)
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pub fn set_compression_mode(&mut self, mode: i64)
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pub fn get_compression_mode(&self) -> NetworkedMultiplayerENetCompressionMode
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pub fn set_bind_ip(&mut self, ip: GodotString)
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pub fn get_peer_address(&self, id: i64) -> GodotString
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pub fn get_peer_port(&self, id: i64) -> i64
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pub fn get_packet_channel(&self) -> i64
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pub fn get_last_packet_channel(&self) -> i64
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pub fn set_transfer_channel(&mut self, channel: i64)
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pub fn get_transfer_channel(&self) -> i64
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pub fn set_channel_count(&mut self, channels: i64)
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pub fn get_channel_count(&self) -> i64
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pub fn set_always_ordered(&mut self, ordered: bool)
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pub fn is_always_ordered(&self) -> bool
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pub fn set_transfer_mode(&mut self, mode: i64)
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Inherited from NetworkedMultiplayerPeer.
pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode
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Inherited from NetworkedMultiplayerPeer.
pub fn set_target_peer(&mut self, id: i64)
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Inherited from NetworkedMultiplayerPeer.
pub fn get_packet_peer(&self) -> i64
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Inherited from NetworkedMultiplayerPeer.
pub fn poll(&mut self)
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Inherited from NetworkedMultiplayerPeer.
pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus
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Inherited from NetworkedMultiplayerPeer.
pub fn get_unique_id(&self) -> i64
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Inherited from NetworkedMultiplayerPeer.
pub fn set_refuse_new_connections(&mut self, enable: bool)
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Inherited from NetworkedMultiplayerPeer.
pub fn is_refusing_new_connections(&self) -> bool
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Inherited from NetworkedMultiplayerPeer.
pub fn get_var(&mut self) -> Variant
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Inherited from PacketPeer.
pub fn put_var(&mut self, var: Variant) -> GodotResult
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Inherited from PacketPeer.
pub fn get_packet(&mut self) -> ByteArray
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Inherited from PacketPeer.
pub fn put_packet(&mut self, buffer: ByteArray) -> GodotResult
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Inherited from PacketPeer.
pub fn get_packet_error(&self) -> GodotResult
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Inherited from PacketPeer.
pub fn get_available_packet_count(&self) -> i64
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Inherited from PacketPeer.
pub fn set_allow_object_decoding(&mut self, enable: bool)
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Inherited from PacketPeer.
pub fn is_object_decoding_allowed(&self) -> bool
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Inherited from PacketPeer.
pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn _notification(&mut self, what: i64)
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Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.
pub fn _init(&mut self)
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Inherited from Object.
pub fn get_class(&self) -> GodotString
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Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.
pub fn get_instance_id(&self) -> i64
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Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
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&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.
pub fn property_list_changed_notify(&mut self)
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Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.
pub fn can_translate_messages(&self) -> bool
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Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.
pub fn to_networked_multiplayer_peer(&self) -> NetworkedMultiplayerPeer
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Up-cast.
pub fn to_packet_peer(&self) -> PacketPeer
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Debug for NetworkedMultiplayerENet
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impl Drop for NetworkedMultiplayerENet
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impl GodotObject for NetworkedMultiplayerENet
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for NetworkedMultiplayerENet
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fn to_variant(&self) -> Variant
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fn from_variant(variant: &Variant) -> Option<Self>
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Auto Trait Implementations
impl RefUnwindSafe for NetworkedMultiplayerENet
impl !Send for NetworkedMultiplayerENet
impl !Sync for NetworkedMultiplayerENet
impl Unpin for NetworkedMultiplayerENet
impl UnwindSafe for NetworkedMultiplayerENet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,