Struct NetworkedMultiplayerENet

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pub struct NetworkedMultiplayerENet { /* private fields */ }
Expand description

core class NetworkedMultiplayerENet inherits NetworkedMultiplayerPeer (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s network feature flag.

§Class hierarchy

NetworkedMultiplayerENet inherits methods from:

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impl NetworkedMultiplayerENet

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn create_server( &mut self, port: i64, max_clients: i64, in_bandwidth: i64, out_bandwidth: i64, ) -> GodotResult

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pub fn create_client( &mut self, address: GodotString, port: i64, in_bandwidth: i64, out_bandwidth: i64, client_port: i64, ) -> GodotResult

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pub fn close_connection(&mut self, wait_usec: i64)

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pub fn disconnect_peer(&mut self, id: i64, now: bool)

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pub fn set_compression_mode(&mut self, mode: i64)

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pub fn get_compression_mode(&self) -> NetworkedMultiplayerENetCompressionMode

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pub fn set_bind_ip(&mut self, ip: GodotString)

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pub fn get_peer_address(&self, id: i64) -> GodotString

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pub fn get_peer_port(&self, id: i64) -> i64

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pub fn get_packet_channel(&self) -> i64

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pub fn get_last_packet_channel(&self) -> i64

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pub fn set_transfer_channel(&mut self, channel: i64)

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pub fn get_transfer_channel(&self) -> i64

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pub fn set_channel_count(&mut self, channels: i64)

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pub fn get_channel_count(&self) -> i64

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pub fn set_always_ordered(&mut self, ordered: bool)

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pub fn is_always_ordered(&self) -> bool

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pub fn set_transfer_mode(&mut self, mode: i64)

Inherited from NetworkedMultiplayerPeer.

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pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode

Inherited from NetworkedMultiplayerPeer.

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pub fn set_target_peer(&mut self, id: i64)

Inherited from NetworkedMultiplayerPeer.

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pub fn get_packet_peer(&self) -> i64

Inherited from NetworkedMultiplayerPeer.

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pub fn poll(&mut self)

Inherited from NetworkedMultiplayerPeer.

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pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus

Inherited from NetworkedMultiplayerPeer.

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pub fn get_unique_id(&self) -> i64

Inherited from NetworkedMultiplayerPeer.

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pub fn set_refuse_new_connections(&mut self, enable: bool)

Inherited from NetworkedMultiplayerPeer.

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pub fn is_refusing_new_connections(&self) -> bool

Inherited from NetworkedMultiplayerPeer.

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pub fn get_var(&mut self) -> Variant

Inherited from PacketPeer.

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pub fn put_var(&mut self, var: Variant) -> GodotResult

Inherited from PacketPeer.

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pub fn get_packet(&mut self) -> ByteArray

Inherited from PacketPeer.

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pub fn put_packet(&mut self, buffer: ByteArray) -> GodotResult

Inherited from PacketPeer.

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pub fn get_packet_error(&self) -> GodotResult

Inherited from PacketPeer.

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pub fn get_available_packet_count(&self) -> i64

Inherited from PacketPeer.

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pub fn set_allow_object_decoding(&mut self, enable: bool)

Inherited from PacketPeer.

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pub fn is_object_decoding_allowed(&self) -> bool

Inherited from PacketPeer.

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_networked_multiplayer_peer(&self) -> NetworkedMultiplayerPeer

Up-cast.

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pub fn to_packet_peer(&self) -> PacketPeer

Up-cast.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for NetworkedMultiplayerENet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for NetworkedMultiplayerENet

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for NetworkedMultiplayerENet

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fn class_name() -> &'static str

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impl ToVariant for NetworkedMultiplayerENet

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.