Struct gdnative_network::TCP_Server[][src]

pub struct TCP_Server { /* fields omitted */ }

core class TCP_Server inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's network feature flag.

Class hierarchy

TCP_Server inherits methods from:

Methods

impl TCP_Server
[src]

Creates a new reference to the same reference-counted object.

Inherited from Reference.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for TCP_Server
[src]

Formats the value using the given formatter. Read more

impl GodotObject for TCP_Server
[src]

impl ToVariant for TCP_Server
[src]

impl Drop for TCP_Server
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for TCP_Server

impl !Sync for TCP_Server