pub struct SpatialMaterial { /* private fields */ }
Expand description
core class SpatialMaterial
inherits Material
(reference counted).
§Official documentation
See the documentation of this class in the Godot engine’s official documentation.
§Memory management
The lifetime of this object is automatically managed through reference counting.
§Feature flag
This type is behind the gdnative crate’s graphics
feature flag.
§Class hierarchy
SpatialMaterial inherits methods from:
Implementations§
Source§impl SpatialMaterial
impl SpatialMaterial
pub fn new() -> Self
pub fn set_albedo(&mut self, albedo: Color)
pub fn get_albedo(&self) -> Color
pub fn set_specular(&mut self, specular: f64)
pub fn get_specular(&self) -> f64
pub fn set_metallic(&mut self, metallic: f64)
pub fn get_metallic(&self) -> f64
pub fn set_roughness(&mut self, roughness: f64)
pub fn get_roughness(&self) -> f64
pub fn set_emission(&mut self, emission: Color)
pub fn get_emission(&self) -> Color
pub fn set_emission_energy(&mut self, emission_energy: f64)
pub fn get_emission_energy(&self) -> f64
pub fn set_normal_scale(&mut self, normal_scale: f64)
pub fn get_normal_scale(&self) -> f64
pub fn set_rim(&mut self, rim: f64)
pub fn get_rim(&self) -> f64
pub fn set_rim_tint(&mut self, rim_tint: f64)
pub fn get_rim_tint(&self) -> f64
pub fn set_clearcoat(&mut self, clearcoat: f64)
pub fn get_clearcoat(&self) -> f64
pub fn set_clearcoat_gloss(&mut self, clearcoat_gloss: f64)
pub fn get_clearcoat_gloss(&self) -> f64
pub fn set_anisotropy(&mut self, anisotropy: f64)
pub fn get_anisotropy(&self) -> f64
pub fn set_depth_scale(&mut self, depth_scale: f64)
pub fn get_depth_scale(&self) -> f64
pub fn set_subsurface_scattering_strength(&mut self, strength: f64)
pub fn get_subsurface_scattering_strength(&self) -> f64
pub fn set_transmission(&mut self, transmission: Color)
pub fn get_transmission(&self) -> Color
pub fn set_refraction(&mut self, refraction: f64)
pub fn get_refraction(&self) -> f64
pub fn set_line_width(&mut self, line_width: f64)
pub fn get_line_width(&self) -> f64
pub fn set_point_size(&mut self, point_size: f64)
pub fn get_point_size(&self) -> f64
pub fn set_detail_uv(&mut self, detail_uv: i64)
pub fn get_detail_uv(&self) -> SpatialMaterialDetailUV
pub fn set_blend_mode(&mut self, blend_mode: i64)
pub fn get_blend_mode(&self) -> SpatialMaterialBlendMode
pub fn set_depth_draw_mode(&mut self, depth_draw_mode: i64)
pub fn get_depth_draw_mode(&self) -> SpatialMaterialDepthDrawMode
pub fn set_cull_mode(&mut self, cull_mode: i64)
pub fn get_cull_mode(&self) -> SpatialMaterialCullMode
pub fn set_diffuse_mode(&mut self, diffuse_mode: i64)
pub fn get_diffuse_mode(&self) -> SpatialMaterialDiffuseMode
pub fn set_specular_mode(&mut self, specular_mode: i64)
pub fn get_specular_mode(&self) -> SpatialMaterialSpecularMode
pub fn set_flag(&mut self, flag: i64, enable: bool)
pub fn get_flag(&self, flag: i64) -> bool
pub fn set_feature(&mut self, feature: i64, enable: bool)
pub fn get_feature(&self, feature: i64) -> bool
pub fn set_texture(&mut self, param: i64, texture: Option<Texture>)
pub fn get_texture(&self, param: i64) -> Option<Texture>
pub fn set_detail_blend_mode(&mut self, detail_blend_mode: i64)
pub fn get_detail_blend_mode(&self) -> SpatialMaterialBlendMode
pub fn set_uv1_scale(&mut self, scale: Vector3)
pub fn get_uv1_scale(&self) -> Vector3
pub fn set_uv1_offset(&mut self, offset: Vector3)
pub fn get_uv1_offset(&self) -> Vector3
pub fn set_uv1_triplanar_blend_sharpness(&mut self, sharpness: f64)
pub fn get_uv1_triplanar_blend_sharpness(&self) -> f64
pub fn set_uv2_scale(&mut self, scale: Vector3)
pub fn get_uv2_scale(&self) -> Vector3
pub fn set_uv2_offset(&mut self, offset: Vector3)
pub fn get_uv2_offset(&self) -> Vector3
pub fn set_uv2_triplanar_blend_sharpness(&mut self, sharpness: f64)
pub fn get_uv2_triplanar_blend_sharpness(&self) -> f64
pub fn set_billboard_mode(&mut self, mode: i64)
pub fn get_billboard_mode(&self) -> SpatialMaterialBillboardMode
pub fn set_particles_anim_h_frames(&mut self, frames: i64)
pub fn get_particles_anim_h_frames(&self) -> i64
pub fn set_particles_anim_v_frames(&mut self, frames: i64)
pub fn get_particles_anim_v_frames(&self) -> i64
pub fn set_particles_anim_loop(&mut self, frames: i64)
pub fn get_particles_anim_loop(&self) -> i64
pub fn set_depth_deep_parallax(&mut self, enable: bool)
pub fn is_depth_deep_parallax_enabled(&self) -> bool
pub fn set_depth_deep_parallax_min_layers(&mut self, layer: i64)
pub fn get_depth_deep_parallax_min_layers(&self) -> i64
pub fn set_depth_deep_parallax_max_layers(&mut self, layer: i64)
pub fn get_depth_deep_parallax_max_layers(&self) -> i64
pub fn set_grow(&mut self, amount: f64)
pub fn get_grow(&self) -> f64
pub fn set_emission_operator(&mut self, operator: i64)
pub fn get_emission_operator(&self) -> SpatialMaterialEmissionOperator
pub fn set_ao_light_affect(&mut self, amount: f64)
pub fn get_ao_light_affect(&self) -> f64
pub fn set_alpha_scissor_threshold(&mut self, threshold: f64)
pub fn get_alpha_scissor_threshold(&self) -> f64
pub fn set_grow_enabled(&mut self, enable: bool)
pub fn is_grow_enabled(&self) -> bool
pub fn set_metallic_texture_channel(&mut self, channel: i64)
pub fn get_metallic_texture_channel(&self) -> SpatialMaterialTextureChannel
pub fn set_roughness_texture_channel(&mut self, channel: i64)
pub fn get_roughness_texture_channel(&self) -> SpatialMaterialTextureChannel
pub fn set_ao_texture_channel(&mut self, channel: i64)
pub fn get_ao_texture_channel(&self) -> SpatialMaterialTextureChannel
pub fn set_refraction_texture_channel(&mut self, channel: i64)
pub fn get_refraction_texture_channel(&self) -> SpatialMaterialTextureChannel
pub fn set_proximity_fade(&mut self, enabled: bool)
pub fn is_proximity_fade_enabled(&self) -> bool
pub fn set_proximity_fade_distance(&mut self, distance: f64)
pub fn get_proximity_fade_distance(&self) -> f64
pub fn set_distance_fade(&mut self, enabled: bool)
pub fn is_distance_fade_enabled(&self) -> bool
pub fn set_distance_fade_max_distance(&mut self, distance: f64)
pub fn get_distance_fade_max_distance(&self) -> f64
pub fn set_distance_fade_min_distance(&mut self, distance: f64)
pub fn get_distance_fade_min_distance(&self) -> f64
Sourcepub fn set_next_pass(&mut self, next_pass: Option<Material>)
pub fn set_next_pass(&mut self, next_pass: Option<Material>)
Inherited from Material.
Sourcepub fn get_next_pass(&self) -> Option<Material>
pub fn get_next_pass(&self) -> Option<Material>
Inherited from Material.
Sourcepub fn set_render_priority(&mut self, priority: i64)
pub fn set_render_priority(&mut self, priority: i64)
Inherited from Material.
Sourcepub fn get_render_priority(&self) -> i64
pub fn get_render_priority(&self) -> i64
Inherited from Material.
Sourcepub fn _setup_local_to_scene(&mut self)
pub fn _setup_local_to_scene(&mut self)
Inherited from Resource.
Sourcepub fn set_path(&mut self, path: GodotString)
pub fn set_path(&mut self, path: GodotString)
Inherited from Resource.
Sourcepub fn take_over_path(&mut self, path: GodotString)
pub fn take_over_path(&mut self, path: GodotString)
Inherited from Resource.
Sourcepub fn get_path(&self) -> GodotString
pub fn get_path(&self) -> GodotString
Inherited from Resource.
Sourcepub fn set_name(&mut self, name: GodotString)
pub fn set_name(&mut self, name: GodotString)
Inherited from Resource.
Sourcepub fn get_name(&self) -> GodotString
pub fn get_name(&self) -> GodotString
Inherited from Resource.
Sourcepub fn set_local_to_scene(&mut self, enable: bool)
pub fn set_local_to_scene(&mut self, enable: bool)
Inherited from Resource.
Sourcepub fn is_local_to_scene(&self) -> bool
pub fn is_local_to_scene(&self) -> bool
Inherited from Resource.
Sourcepub fn get_local_scene(&self) -> Option<Node>
pub fn get_local_scene(&self) -> Option<Node>
Inherited from Resource.
Sourcepub fn setup_local_to_scene(&mut self)
pub fn setup_local_to_scene(&mut self)
Inherited from Resource.
Sourcepub fn _notification(&mut self, what: i64)
pub fn _notification(&mut self, what: i64)
Inherited from Object.
Sourcepub fn _get(&mut self, property: GodotString) -> Variant
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn _get_property_list(&mut self) -> VariantArray
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
Sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
Inherited from Object.
Sourcepub fn is_class(&self, _type: GodotString) -> bool
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
Sourcepub fn set(&mut self, property: GodotString, value: Variant)
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get(&self, property: GodotString) -> Variant
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
Sourcepub fn set_indexed(&mut self, property: NodePath, value: Variant)
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
Sourcepub fn get_indexed(&self, property: NodePath) -> Variant
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
Sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn notification(&mut self, what: i64, reversed: bool)
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
Sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Inherited from Object.
Sourcepub fn set_script(&mut self, script: Option<Reference>)
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
Sourcepub fn get_script(&self) -> Option<Reference>
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
Sourcepub fn set_meta(&mut self, name: GodotString, value: Variant)
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
Sourcepub fn get_meta(&self, name: GodotString) -> Variant
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
Sourcepub fn has_meta(&self, name: GodotString) -> bool
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_meta_list(&self) -> StringArray
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
Sourcepub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
Sourcepub fn has_user_signal(&self, signal: GodotString) -> bool
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
Sourcepub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant],
) -> Variant
pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
Sourcepub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant
Inherited from Object.
Sourcepub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
Sourcepub fn has_method(&self, method: GodotString) -> bool
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
Sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
Sourcepub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
Sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
Sourcepub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64,
) -> GodotResult
pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult
Inherited from Object.
Sourcepub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
)
pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )
Inherited from Object.
Sourcepub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
) -> bool
pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool
Inherited from Object.
Sourcepub fn set_block_signals(&mut self, enable: bool)
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
Sourcepub fn property_list_changed_notify(&mut self)
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
Sourcepub fn set_message_translation(&mut self, enable: bool)
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
Sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
Sourcepub fn tr(&self, message: GodotString) -> GodotString
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
Sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
Sourcepub fn to_material(&self) -> Material
pub fn to_material(&self) -> Material
Up-cast.
Sourcepub fn to_resource(&self) -> Resource
pub fn to_resource(&self) -> Resource
Up-cast.
Sourcepub fn to_reference(&self) -> Reference
pub fn to_reference(&self) -> Reference
Up-cast.
Sourcepub fn cast<T: GodotObject>(&self) -> Option<T>
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.