Struct ParticlesMaterial

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pub struct ParticlesMaterial { /* private fields */ }
Expand description

core class ParticlesMaterial inherits Material (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s graphics feature flag.

§Class hierarchy

ParticlesMaterial inherits methods from:

Implementations§

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impl ParticlesMaterial

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pub fn new() -> Self

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pub fn new_ref(&self) -> Self

Creates a new reference to the same reference-counted object.

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pub fn set_spread(&mut self, degrees: f64)

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pub fn get_spread(&self) -> f64

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pub fn set_flatness(&mut self, amount: f64)

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pub fn get_flatness(&self) -> f64

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pub fn set_param(&mut self, param: i64, value: f64)

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pub fn get_param(&self, param: i64) -> f64

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pub fn set_param_randomness(&mut self, param: i64, randomness: f64)

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pub fn get_param_randomness(&self, param: i64) -> f64

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pub fn set_param_texture(&mut self, param: i64, texture: Option<Texture>)

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pub fn get_param_texture(&self, param: i64) -> Option<Texture>

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pub fn set_color(&mut self, color: Color)

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pub fn get_color(&self) -> Color

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pub fn set_color_ramp(&mut self, ramp: Option<Texture>)

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pub fn get_color_ramp(&self) -> Option<Texture>

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pub fn set_flag(&mut self, flag: i64, enable: bool)

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pub fn get_flag(&self, flag: i64) -> bool

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pub fn set_emission_shape(&mut self, shape: i64)

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pub fn get_emission_shape(&self) -> ParticlesMaterialEmissionShape

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pub fn set_emission_sphere_radius(&mut self, radius: f64)

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pub fn get_emission_sphere_radius(&self) -> f64

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pub fn set_emission_box_extents(&mut self, extents: Vector3)

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pub fn get_emission_box_extents(&self) -> Vector3

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pub fn set_emission_point_texture(&mut self, texture: Option<Texture>)

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pub fn get_emission_point_texture(&self) -> Option<Texture>

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pub fn set_emission_normal_texture(&mut self, texture: Option<Texture>)

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pub fn get_emission_normal_texture(&self) -> Option<Texture>

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pub fn set_emission_color_texture(&mut self, texture: Option<Texture>)

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pub fn get_emission_color_texture(&self) -> Option<Texture>

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pub fn set_emission_point_count(&mut self, point_count: i64)

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pub fn get_emission_point_count(&self) -> i64

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pub fn set_trail_divisor(&mut self, divisor: i64)

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pub fn get_trail_divisor(&self) -> i64

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pub fn set_trail_size_modifier(&mut self, texture: Option<CurveTexture>)

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pub fn get_trail_size_modifier(&self) -> Option<CurveTexture>

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pub fn set_trail_color_modifier(&mut self, texture: Option<GradientTexture>)

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pub fn get_trail_color_modifier(&self) -> Option<GradientTexture>

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pub fn get_gravity(&self) -> Vector3

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pub fn set_gravity(&mut self, accel_vec: Vector3)

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pub fn set_next_pass(&mut self, next_pass: Option<Material>)

Inherited from Material.

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pub fn get_next_pass(&self) -> Option<Material>

Inherited from Material.

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pub fn set_render_priority(&mut self, priority: i64)

Inherited from Material.

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pub fn get_render_priority(&self) -> i64

Inherited from Material.

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pub fn _setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn set_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn take_over_path(&mut self, path: GodotString)

Inherited from Resource.

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pub fn get_path(&self) -> GodotString

Inherited from Resource.

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pub fn set_name(&mut self, name: GodotString)

Inherited from Resource.

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pub fn get_name(&self) -> GodotString

Inherited from Resource.

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pub fn get_rid(&self) -> Rid

Inherited from Resource.

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pub fn set_local_to_scene(&mut self, enable: bool)

Inherited from Resource.

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pub fn is_local_to_scene(&self) -> bool

Inherited from Resource.

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pub fn get_local_scene(&self) -> Option<Node>

Inherited from Resource.

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pub fn setup_local_to_scene(&mut self)

Inherited from Resource.

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pub fn duplicate(&self, subresources: bool) -> Option<Resource>

Inherited from Resource.

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pub fn init_ref(&mut self) -> bool

Inherited from Reference.

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pub fn _notification(&mut self, what: i64)

Inherited from Object.

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pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub fn _init(&mut self)

Inherited from Object.

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pub fn get_class(&self) -> GodotString

Inherited from Object.

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pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub fn get_instance_id(&self) -> i64

Inherited from Object.

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pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

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pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

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pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

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pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

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pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub fn to_material(&self) -> Material

Up-cast.

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pub fn to_resource(&self) -> Resource

Up-cast.

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pub fn to_reference(&self) -> Reference

Up-cast.

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pub fn to_object(&self) -> Object

Up-cast.

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pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Debug for ParticlesMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for ParticlesMaterial

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl GodotObject for ParticlesMaterial

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fn class_name() -> &'static str

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impl ToVariant for ParticlesMaterial

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.