#[repr(u32)]pub enum VisualShaderNodeTextureUniformTextureType {
TypeData = 0,
TypeColor = 1,
TypeNormalmap = 2,
TypeAniso = 3,
}
Variants§
Trait Implementations§
Source§impl Clone for VisualShaderNodeTextureUniformTextureType
impl Clone for VisualShaderNodeTextureUniformTextureType
Source§fn clone(&self) -> VisualShaderNodeTextureUniformTextureType
fn clone(&self) -> VisualShaderNodeTextureUniformTextureType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for VisualShaderNodeTextureUniformTextureType
impl PartialEq for VisualShaderNodeTextureUniformTextureType
Source§fn eq(&self, other: &VisualShaderNodeTextureUniformTextureType) -> bool
fn eq(&self, other: &VisualShaderNodeTextureUniformTextureType) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for VisualShaderNodeTextureUniformTextureType
impl Eq for VisualShaderNodeTextureUniformTextureType
impl StructuralPartialEq for VisualShaderNodeTextureUniformTextureType
Auto Trait Implementations§
impl Freeze for VisualShaderNodeTextureUniformTextureType
impl RefUnwindSafe for VisualShaderNodeTextureUniformTextureType
impl Send for VisualShaderNodeTextureUniformTextureType
impl Sync for VisualShaderNodeTextureUniformTextureType
impl Unpin for VisualShaderNodeTextureUniformTextureType
impl UnwindSafe for VisualShaderNodeTextureUniformTextureType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more