#[repr(u32)]pub enum VisualShaderNodeTextureUniformColorDefault {
White = 0,
Black = 1,
}
Variants§
Trait Implementations§
Source§impl Clone for VisualShaderNodeTextureUniformColorDefault
impl Clone for VisualShaderNodeTextureUniformColorDefault
Source§fn clone(&self) -> VisualShaderNodeTextureUniformColorDefault
fn clone(&self) -> VisualShaderNodeTextureUniformColorDefault
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for VisualShaderNodeTextureUniformColorDefault
impl PartialEq for VisualShaderNodeTextureUniformColorDefault
Source§fn eq(&self, other: &VisualShaderNodeTextureUniformColorDefault) -> bool
fn eq(&self, other: &VisualShaderNodeTextureUniformColorDefault) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for VisualShaderNodeTextureUniformColorDefault
impl Eq for VisualShaderNodeTextureUniformColorDefault
impl StructuralPartialEq for VisualShaderNodeTextureUniformColorDefault
Auto Trait Implementations§
impl Freeze for VisualShaderNodeTextureUniformColorDefault
impl RefUnwindSafe for VisualShaderNodeTextureUniformColorDefault
impl Send for VisualShaderNodeTextureUniformColorDefault
impl Sync for VisualShaderNodeTextureUniformColorDefault
impl Unpin for VisualShaderNodeTextureUniformColorDefault
impl UnwindSafe for VisualShaderNodeTextureUniformColorDefault
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more