#[repr(u32)]pub enum VisualShaderNodeTextureTextureType {
TypeData = 0,
TypeColor = 1,
TypeNormalmap = 2,
}
Variants§
Trait Implementations§
Source§impl Clone for VisualShaderNodeTextureTextureType
impl Clone for VisualShaderNodeTextureTextureType
Source§fn clone(&self) -> VisualShaderNodeTextureTextureType
fn clone(&self) -> VisualShaderNodeTextureTextureType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for VisualShaderNodeTextureTextureType
impl PartialEq for VisualShaderNodeTextureTextureType
Source§fn eq(&self, other: &VisualShaderNodeTextureTextureType) -> bool
fn eq(&self, other: &VisualShaderNodeTextureTextureType) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for VisualShaderNodeTextureTextureType
impl Eq for VisualShaderNodeTextureTextureType
impl StructuralPartialEq for VisualShaderNodeTextureTextureType
Auto Trait Implementations§
impl Freeze for VisualShaderNodeTextureTextureType
impl RefUnwindSafe for VisualShaderNodeTextureTextureType
impl Send for VisualShaderNodeTextureTextureType
impl Sync for VisualShaderNodeTextureTextureType
impl Unpin for VisualShaderNodeTextureTextureType
impl UnwindSafe for VisualShaderNodeTextureTextureType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more