#[repr(u32)]pub enum VisualShaderNodeCubeMapTextureType {
TypeData = 0,
TypeColor = 1,
TypeNormalmap = 2,
}
Variants§
Trait Implementations§
Source§impl Clone for VisualShaderNodeCubeMapTextureType
impl Clone for VisualShaderNodeCubeMapTextureType
Source§fn clone(&self) -> VisualShaderNodeCubeMapTextureType
fn clone(&self) -> VisualShaderNodeCubeMapTextureType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for VisualShaderNodeCubeMapTextureType
impl PartialEq for VisualShaderNodeCubeMapTextureType
Source§fn eq(&self, other: &VisualShaderNodeCubeMapTextureType) -> bool
fn eq(&self, other: &VisualShaderNodeCubeMapTextureType) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for VisualShaderNodeCubeMapTextureType
impl Eq for VisualShaderNodeCubeMapTextureType
impl StructuralPartialEq for VisualShaderNodeCubeMapTextureType
Auto Trait Implementations§
impl Freeze for VisualShaderNodeCubeMapTextureType
impl RefUnwindSafe for VisualShaderNodeCubeMapTextureType
impl Send for VisualShaderNodeCubeMapTextureType
impl Sync for VisualShaderNodeCubeMapTextureType
impl Unpin for VisualShaderNodeCubeMapTextureType
impl UnwindSafe for VisualShaderNodeCubeMapTextureType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more