#[repr(u32)]pub enum VisualShaderNodeTextureSource {
Texture = 0,
Screen = 1,
Source2dTexture = 2,
Source2dNormal = 3,
}
Variants§
Trait Implementations§
Source§impl Clone for VisualShaderNodeTextureSource
impl Clone for VisualShaderNodeTextureSource
Source§fn clone(&self) -> VisualShaderNodeTextureSource
fn clone(&self) -> VisualShaderNodeTextureSource
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Hash for VisualShaderNodeTextureSource
impl Hash for VisualShaderNodeTextureSource
Source§impl PartialEq for VisualShaderNodeTextureSource
impl PartialEq for VisualShaderNodeTextureSource
Source§fn eq(&self, other: &VisualShaderNodeTextureSource) -> bool
fn eq(&self, other: &VisualShaderNodeTextureSource) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for VisualShaderNodeTextureSource
impl Eq for VisualShaderNodeTextureSource
impl StructuralPartialEq for VisualShaderNodeTextureSource
Auto Trait Implementations§
impl Freeze for VisualShaderNodeTextureSource
impl RefUnwindSafe for VisualShaderNodeTextureSource
impl Send for VisualShaderNodeTextureSource
impl Sync for VisualShaderNodeTextureSource
impl Unpin for VisualShaderNodeTextureSource
impl UnwindSafe for VisualShaderNodeTextureSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more