[−][src]Struct gdnative_editor::EditorSelection
tools class EditorSelection
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
EditorSelection
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using EditorSelection::free
.
Feature flag
This type is behind the gdnative crate's editor
feature flag.
Class hierarchy
EditorSelection inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorSelection
[src]
pub fn new() -> Self
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using EditorSelection::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn _node_removed(&mut self, arg0: Option<Object>)
[src]
pub unsafe fn clear(&mut self)
[src]
pub unsafe fn add_node(&mut self, node: Option<Object>)
[src]
pub unsafe fn remove_node(&mut self, node: Option<Object>)
[src]
pub unsafe fn get_selected_nodes(&mut self) -> VariantArray
[src]
pub unsafe fn get_transformable_selected_nodes(&mut self) -> VariantArray
[src]
pub unsafe fn _emit_change(&mut self)
[src]
pub unsafe fn _notification(&mut self, what: i64)
[src]
Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
[src]
Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn _init(&mut self)
[src]
Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString
[src]
Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
[src]
Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant
[src]
Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
[src]
Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
[src]
Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64
[src]
Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>)
[src]
Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference>
[src]
Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
[src]
Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray
[src]
Inherited from Object.
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
[src]
&mut self,
signal: GodotString,
arguments: VariantArray
)
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
[src]
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool
[src]
Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
[src]
&self,
signal: GodotString
) -> VariantArray
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray
[src]
Inherited from Object.
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool)
[src]
Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool
[src]
Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self)
[src]
Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool)
[src]
Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool
[src]
Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString
[src]
Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool
[src]
Inherited from Object.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for EditorSelection
[src]
fn clone(&self) -> EditorSelection
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for EditorSelection
[src]
impl Debug for EditorSelection
[src]
impl Free for EditorSelection
[src]
unsafe fn godot_free(self)
[src]
impl GodotObject for EditorSelection
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl ToVariant for EditorSelection
[src]
fn to_variant(&self) -> Variant
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorSelection
impl !Send for EditorSelection
impl !Sync for EditorSelection
impl Unpin for EditorSelection
impl UnwindSafe for EditorSelection
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,