Struct gdnative_editor::EditorPlugin[][src]

pub struct EditorPlugin { /* fields omitted */ }

tools class EditorPlugin inherits Node (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

EditorPlugin is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using EditorPlugin::free.

Feature flag

This type is behind the gdnative crate's editor feature flag.

Class hierarchy

EditorPlugin inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorPlugin
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using EditorPlugin::free.

Manually deallocate the object.

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Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for EditorPlugin
[src]

impl Clone for EditorPlugin
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for EditorPlugin
[src]

Formats the value using the given formatter. Read more

impl GodotObject for EditorPlugin
[src]

impl ToVariant for EditorPlugin
[src]

impl Free for EditorPlugin
[src]

impl QueueFree for EditorPlugin
[src]

Auto Trait Implementations

impl !Send for EditorPlugin

impl !Sync for EditorPlugin