Struct gdnative_core::core_types::color::Color[][src]

#[repr(C)]pub struct Color {
    pub r: f32,
    pub g: f32,
    pub b: f32,
    pub a: f32,
}

RGBA color with 32 bits floating point components.

Fields

r: f32g: f32b: f32a: f32

Implementations

impl Color[src]

pub fn rgba(r: f32, g: f32, b: f32, a: f32) -> Color[src]

pub fn rgb(r: f32, g: f32, b: f32) -> Color[src]

pub fn h(&self) -> f32[src]

pub fn s(&self) -> f32[src]

pub fn v(&self) -> f32[src]

pub fn lerp(&self, other: Color, weight: f32) -> Color[src]

Trait Implementations

impl Clone for Color[src]

impl Copy for Color[src]

impl Debug for Color[src]

impl Element for Color[src]

type SysArray = godot_pool_color_array

type SysReadAccess = godot_pool_color_array_read_access

type SysWriteAccess = godot_pool_color_array_write_access

type SysTy = godot_color

type SysRefTy = *const godot_color

impl Export for Color[src]

type Hint = ColorHint

A type-specific hint type that is valid for the type being exported.

impl FromVariant for Color[src]

impl PartialEq<Color> for Color[src]

impl StructuralPartialEq for Color[src]

impl ToVariant for Color[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> OwnedToVariant for T where
    T: ToVariant
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.