Struct gdnative_core::InitializeInfo[][src]

pub struct InitializeInfo { /* fields omitted */ }

Implementations

impl InitializeInfo[src]

pub fn in_editor(&self) -> bool[src]

Returns true if the library is loaded in the Godot Editor.

pub fn active_library_path(&self) -> &GodotString[src]

Returns a path to the library relative to the project.

Example: res://../../target/debug/libhello_world.dylib

pub fn report_loading_error<T>(&self, message: T) where
    T: Display
[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.