[−][src]Struct gdnative_core::nativescript::init::InitHandle
A handle that can register new classes to the engine during initialization.
See godot_nativescript_init and
godot_init.
Implementations
impl InitHandle[src]
pub fn add_class<C>(self) where
C: NativeClassMethods, [src]
C: NativeClassMethods,
Registers a new class to the engine.
pub fn add_tool_class<C>(self) where
C: NativeClassMethods, [src]
C: NativeClassMethods,
Registers a new tool class to the engine.
Trait Implementations
impl Clone for InitHandle[src]
fn clone(&self) -> InitHandle[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for InitHandle[src]
Auto Trait Implementations
impl RefUnwindSafe for InitHandle
impl !Send for InitHandle
impl !Sync for InitHandle
impl Unpin for InitHandle
impl UnwindSafe for InitHandle
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,