[−][src]Struct gdnative_core::thread_access::Unique
Marker that indicates that a value currently only has a single unique reference.
Using this marker causes the type to be !Sync
.
Trait Implementations
impl LocalThreadAccess for Unique
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impl SafeAsRaw<ManuallyManaged, Unique> for RefImplBound
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fn impl_as_raw<T: GodotObject<RefKind = ManuallyManaged>>(
this: &Ref<T, Unique>
) -> &RawObject<T>
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this: &Ref<T, Unique>
) -> &RawObject<T>
impl SafeDeref<ManuallyManaged, Unique> for RefImplBound
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fn impl_as_ref<T: GodotObject<RefKind = ManuallyManaged>>(
this: &Ref<T, Unique>
) -> TRef<T, Unique>
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this: &Ref<T, Unique>
) -> TRef<T, Unique>
impl Send for Unique
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impl ThreadAccess for Unique
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,