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use ToVariant; use Variant; use Vector3; impl ToVariant for Vector3 { fn to_variant(&self) -> Variant { Variant::from_vector3(self) } fn from_variant(variant: &Variant) -> Option<Self> { variant.try_to_vector3() } } godot_test!( test_vector3_variants { let vector = Vector3::new(1.0, 2.0, 3.0); let variant = vector.to_variant(); let vector_from_variant = Vector3::from_variant(&variant).unwrap(); assert_eq!(vector, vector_from_variant); } ); #[cfg(test)] mod tests { use super::Vector3; #[test] fn it_supports_equality() { assert_eq!( Vector3::new(1.0, 2.0, 3.0), Vector3::new(1.0, 2.0, 3.0) ); } #[test] fn it_supports_inequality() { assert_ne!( Vector3::new(1.0, 10.0, 100.0), Vector3::new(1.0, 2.0, 3.0) ); } }