Struct gdnative_core::init::InitHandle[][src]

pub struct InitHandle { /* fields omitted */ }

A handle that can register new classes to the engine during initialization.

See godot_nativescript_init.

Methods

impl InitHandle
[src]

Registers a new class to the engine.

The return ClassBuilder can be used to add methods, signals and properties to the class.

Trait Implementations

impl Copy for InitHandle
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impl Clone for InitHandle
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

impl !Send for InitHandle

impl !Sync for InitHandle