pub struct InitHandle { /* private fields */ }
Expand description

A handle that can register new classes to the engine during initialization.

See godot_nativescript_init and godot_init.

Implementations

Registers a new class to the engine.

Registers a new tool class to the engine.

Registers a new class to the engine

If the type implements [StaticallyTyped], that name is ignored in favor of the name provided at registration.

Registers a new tool class to the engine

If the type implements [StaticallyTyped], that name is ignored in favor of the name provided at registration.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.