pub enum DeadlockPolicy {
    Allow,
    Pessimistic,
    Timeout(Duration),
}
Expand description

Policies to deal with potential deadlocks

As Godot allows mutable pointer aliasing, doing certain things in exported method bodies may lead to the engine calling another method on owner, leading to another locking attempt within the same thread:

  • Variant calls on anything may dispatch to a script method.
  • Anything that could emit signals, that are connected to in a non-deferred manner.

As there is no universal way to deal with such situations, behavior of locking wrappers can be customized using this enum.

Variants

Allow

Block on all locks. Deadlocks are possible.

Pessimistic

Never block on any locks. Methods will return Nil immediately if the lock isn’t available. Deadlocks are prevented.

Timeout(Duration)

Block on locks for at most Duration. Methods return Nil on timeout. Deadlocks are prevented.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.