Struct gdnative_core::export::Property
source · [−]pub struct Property<T> { /* private fields */ }
Expand description
Placeholder type for exported properties with no backing field.
This is the go-to type whenever you want to expose a getter/setter to GDScript, which does not directly map to a field in your struct. Instead of adding a useless field of the corresponding type (which needs initialization, extra space, etc.), you can use an instance of this type as a placeholder.
Property
is a zero-sized type (ZST) which has exactly one value: Property::default()
.
It implements most of the basic traits, which allows its enclosing struct to remain
composable and derive those traits itself.
When to use Property<T>
instead of T
The following table shows which combinations of #[property]
attributes and field types are allowed.
In this context, get
and set
behave symmetrically, so only one of the combinations is listed.
Furthermore, get_ref
can be used in place of get
, when it appears with a path.
Field type ➡ Attributes ⬇ | bare T | Property<T> |
---|---|---|
#[property] | ✔️ default get + set | ❌️ |
#[property(get, set)] (same as above) | ✔️ default get + set | ❌️ |
#[property(get)] | ✔️ default get (no set) | ❌️ |
#[property(get="path")] | ⚠️ custom get (no set) | ✔️ custom get (no set) |
#[property(get="path", set)] | ✔️ custom get, default set | ❌️ |
#[property(get="path", set="path")] | ⚠️ custom get + set | ✔️ custom get + set |
“⚠️” means that this attribute combination is allowed for bare T
, but you should consider
using Property<T>
.
Since there is no default get
or set
in these cases, godot-rust will never access the field
directly. In other words, you are not really exporting that field, but linking its name and type
(but not its value) to the specified get/set methods.
To decide when to use which:
- If you access your field as-is on the Rust side, use bare
T
.
With aProperty<T>
field on the other hand, you would need to additionally add aT
backing field. - If you don’t need a backing field, use
Property<T>
.
This is the case whenever you compute a result dynamically, or map values between Rust and GDScript representations.
Examples
Read/write accessible:
#[derive(NativeClass)]
struct MyObject {
#[property]
color: Color,
}
Read-only:
#[derive(NativeClass)]
struct MyObject {
#[property(get)]
hitpoints: f32,
}
Read-write, with validating setter:
#[derive(NativeClass)]
struct MyObject {
#[property(get, set = "Self::set_name")]
player_name: String,
}
#[methods]
impl MyObject {
fn set_name(&mut self, _owner: TRef<Reference>, name: String) {
if validate(&name) {
self.player_name = name;
}
}
}
Write-only, no backing field, custom setter:
#[derive(NativeClass)]
struct MyObject {
#[property(set = "Self::set_password")]
password: Property<String>,
}
#[methods]
impl MyObject {
fn set_password(&mut self, _owner: TRef<Reference>, password: String) {
// securely hash and store password
}
}
Trait Implementations
sourceimpl<T: Ord> Ord for Property<T>
impl<T: Ord> Ord for Property<T>
sourceimpl<T: PartialOrd> PartialOrd<Property<T>> for Property<T>
impl<T: PartialOrd> PartialOrd<Property<T>> for Property<T>
sourcefn partial_cmp(&self, other: &Property<T>) -> Option<Ordering>
fn partial_cmp(&self, other: &Property<T>) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl<T: Copy> Copy for Property<T>
impl<T: Eq> Eq for Property<T>
impl<T> StructuralEq for Property<T>
impl<T> StructuralPartialEq for Property<T>
Auto Trait Implementations
impl<T> RefUnwindSafe for Property<T> where
T: RefUnwindSafe,
impl<T> Send for Property<T> where
T: Send,
impl<T> Sync for Property<T> where
T: Sync,
impl<T> Unpin for Property<T> where
T: Unpin,
impl<T> UnwindSafe for Property<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CallHasher for T where
T: Hash + ?Sized,
impl<T> CallHasher for T where
T: Hash + ?Sized,
sourceimpl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Q where
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key
and return true
if they are equal.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more