#[repr(C)]pub struct godot_color {
pub _dont_touch_that: [u8; 16],
}Fields§
§_dont_touch_that: [u8; 16]Trait Implementations§
Source§impl Clone for godot_color
impl Clone for godot_color
Source§fn clone(&self) -> godot_color
fn clone(&self) -> godot_color
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for godot_color
impl Debug for godot_color
Source§impl Default for godot_color
impl Default for godot_color
Source§fn default() -> godot_color
fn default() -> godot_color
Returns the “default value” for a type. Read more
impl Copy for godot_color
Auto Trait Implementations§
impl Freeze for godot_color
impl RefUnwindSafe for godot_color
impl Send for godot_color
impl Sync for godot_color
impl Unpin for godot_color
impl UnwindSafe for godot_color
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more