#[repr(u32)]pub enum SceneStateGenEditState {
Disabled = 0,
Instance = 1,
Main = 2,
}
Variants§
Trait Implementations§
Source§impl Clone for SceneStateGenEditState
impl Clone for SceneStateGenEditState
Source§fn clone(&self) -> SceneStateGenEditState
fn clone(&self) -> SceneStateGenEditState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SceneStateGenEditState
impl Debug for SceneStateGenEditState
Source§impl Hash for SceneStateGenEditState
impl Hash for SceneStateGenEditState
Source§impl PartialEq for SceneStateGenEditState
impl PartialEq for SceneStateGenEditState
impl Copy for SceneStateGenEditState
impl Eq for SceneStateGenEditState
impl StructuralPartialEq for SceneStateGenEditState
Auto Trait Implementations§
impl Freeze for SceneStateGenEditState
impl RefUnwindSafe for SceneStateGenEditState
impl Send for SceneStateGenEditState
impl Sync for SceneStateGenEditState
impl Unpin for SceneStateGenEditState
impl UnwindSafe for SceneStateGenEditState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more