#[repr(u32)]pub enum NetworkedMultiplayerPeerConnectionStatus {
ConnectionDisconnected = 0,
ConnectionConnecting = 1,
ConnectionConnected = 2,
}
Variants§
Trait Implementations§
Source§impl Clone for NetworkedMultiplayerPeerConnectionStatus
impl Clone for NetworkedMultiplayerPeerConnectionStatus
Source§fn clone(&self) -> NetworkedMultiplayerPeerConnectionStatus
fn clone(&self) -> NetworkedMultiplayerPeerConnectionStatus
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl PartialEq for NetworkedMultiplayerPeerConnectionStatus
impl PartialEq for NetworkedMultiplayerPeerConnectionStatus
Source§fn eq(&self, other: &NetworkedMultiplayerPeerConnectionStatus) -> bool
fn eq(&self, other: &NetworkedMultiplayerPeerConnectionStatus) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for NetworkedMultiplayerPeerConnectionStatus
impl Eq for NetworkedMultiplayerPeerConnectionStatus
impl StructuralPartialEq for NetworkedMultiplayerPeerConnectionStatus
Auto Trait Implementations§
impl Freeze for NetworkedMultiplayerPeerConnectionStatus
impl RefUnwindSafe for NetworkedMultiplayerPeerConnectionStatus
impl Send for NetworkedMultiplayerPeerConnectionStatus
impl Sync for NetworkedMultiplayerPeerConnectionStatus
impl Unpin for NetworkedMultiplayerPeerConnectionStatus
impl UnwindSafe for NetworkedMultiplayerPeerConnectionStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more