Enum gdnative_common::SceneStateGenEditState [−][src]
#[repr(u32)]pub enum SceneStateGenEditState { Disabled, Instance, Main, }
Variants
DisabledInstanceMain
Trait Implementations
impl Copy for SceneStateGenEditState[src]
impl Copy for SceneStateGenEditStateimpl Clone for SceneStateGenEditState[src]
impl Clone for SceneStateGenEditStatefn clone(&self) -> SceneStateGenEditState[src]
fn clone(&self) -> SceneStateGenEditStateReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for SceneStateGenEditState[src]
impl Debug for SceneStateGenEditStatefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for SceneStateGenEditState[src]
impl PartialEq for SceneStateGenEditStatefn eq(&self, other: &SceneStateGenEditState) -> bool[src]
fn eq(&self, other: &SceneStateGenEditState) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for SceneStateGenEditState[src]
impl Eq for SceneStateGenEditStateimpl Hash for SceneStateGenEditState[src]
impl Hash for SceneStateGenEditStateAuto Trait Implementations
impl Send for SceneStateGenEditState
impl Send for SceneStateGenEditStateimpl Sync for SceneStateGenEditState
impl Sync for SceneStateGenEditState