Struct gdnative_common::PathFollow[][src]

pub struct PathFollow { /* fields omitted */ }

core class PathFollow inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

PathFollow is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using PathFollow::free.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

PathFollow inherits methods from:

Methods

impl PathFollow
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using PathFollow::free.

Manually deallocate the object.

Inherited from Spatial.

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Up-cast.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for PathFollow
[src]

impl Clone for PathFollow
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for PathFollow
[src]

Formats the value using the given formatter. Read more

impl GodotObject for PathFollow
[src]

impl ToVariant for PathFollow
[src]

impl Free for PathFollow
[src]

impl QueueFree for PathFollow
[src]

Auto Trait Implementations

impl !Send for PathFollow

impl !Sync for PathFollow