pub struct PhysicsServer { /* private fields */ }
Expand description

core singleton class PhysicsServer inherits Object (manually managed).

This class has related types in the physics_server module.

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Class hierarchy

PhysicsServer inherits methods from:

Safety

All types in the Godot API have interior mutability in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Ownership in these types tracks whether ownership is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations§

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impl PhysicsServer

Constants

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pub const AREA_BODY_ADDED: i64 = 0i64

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pub const AREA_PARAM_GRAVITY: i64 = 0i64

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pub const AREA_SPACE_OVERRIDE_DISABLED: i64 = 0i64

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pub const BODY_MODE_STATIC: i64 = 0i64

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pub const BODY_PARAM_BOUNCE: i64 = 0i64

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pub const BODY_STATE_TRANSFORM: i64 = 0i64

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pub const CONE_TWIST_JOINT_SWING_SPAN: i64 = 0i64

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pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT: i64 = 0i64

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pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT: i64 = 0i64

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pub const HINGE_JOINT_BIAS: i64 = 0i64

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pub const HINGE_JOINT_FLAG_USE_LIMIT: i64 = 0i64

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pub const INFO_ACTIVE_OBJECTS: i64 = 0i64

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pub const JOINT_PIN: i64 = 0i64

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pub const PIN_JOINT_BIAS: i64 = 0i64

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pub const SHAPE_PLANE: i64 = 0i64

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pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER: i64 = 0i64

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pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS: i64 = 0i64

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pub const AREA_BODY_REMOVED: i64 = 1i64

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pub const AREA_PARAM_GRAVITY_VECTOR: i64 = 1i64

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pub const AREA_SPACE_OVERRIDE_COMBINE: i64 = 1i64

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pub const BODY_AXIS_LINEAR_X: i64 = 1i64

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pub const BODY_MODE_KINEMATIC: i64 = 1i64

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pub const BODY_PARAM_FRICTION: i64 = 1i64

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pub const BODY_STATE_LINEAR_VELOCITY: i64 = 1i64

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pub const CONE_TWIST_JOINT_TWIST_SPAN: i64 = 1i64

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pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT: i64 = 1i64

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pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT: i64 = 1i64

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pub const HINGE_JOINT_FLAG_ENABLE_MOTOR: i64 = 1i64

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pub const HINGE_JOINT_LIMIT_UPPER: i64 = 1i64

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pub const INFO_COLLISION_PAIRS: i64 = 1i64

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pub const JOINT_HINGE: i64 = 1i64

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pub const PIN_JOINT_DAMPING: i64 = 1i64

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pub const SHAPE_RAY: i64 = 1i64

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pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER: i64 = 1i64

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pub const SPACE_PARAM_CONTACT_MAX_SEPARATION: i64 = 1i64

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pub const AREA_PARAM_GRAVITY_IS_POINT: i64 = 2i64

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pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE: i64 = 2i64

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pub const BODY_AXIS_LINEAR_Y: i64 = 2i64

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pub const BODY_MODE_RIGID: i64 = 2i64

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pub const BODY_PARAM_MASS: i64 = 2i64

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pub const BODY_STATE_ANGULAR_VELOCITY: i64 = 2i64

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pub const CONE_TWIST_JOINT_BIAS: i64 = 2i64

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pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS: i64 = 2i64

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pub const HINGE_JOINT_LIMIT_LOWER: i64 = 2i64

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pub const INFO_ISLAND_COUNT: i64 = 2i64

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pub const JOINT_SLIDER: i64 = 2i64

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pub const PIN_JOINT_IMPULSE_CLAMP: i64 = 2i64

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pub const SHAPE_SPHERE: i64 = 2i64

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pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: i64 = 2i64

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pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: i64 = 2i64

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pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE: i64 = 3i64

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pub const AREA_SPACE_OVERRIDE_REPLACE: i64 = 3i64

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pub const BODY_MODE_CHARACTER: i64 = 3i64

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pub const BODY_PARAM_GRAVITY_SCALE: i64 = 3i64

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pub const BODY_STATE_SLEEPING: i64 = 3i64

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pub const CONE_TWIST_JOINT_SOFTNESS: i64 = 3i64

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pub const G6DOF_JOINT_LINEAR_RESTITUTION: i64 = 3i64

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pub const HINGE_JOINT_LIMIT_BIAS: i64 = 3i64

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pub const JOINT_CONE_TWIST: i64 = 3i64

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pub const SHAPE_BOX: i64 = 3i64

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pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: i64 = 3i64

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pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: i64 = 3i64

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pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION: i64 = 4i64

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pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE: i64 = 4i64

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pub const BODY_AXIS_LINEAR_Z: i64 = 4i64

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pub const BODY_PARAM_LINEAR_DAMP: i64 = 4i64

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pub const BODY_STATE_CAN_SLEEP: i64 = 4i64

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pub const CONE_TWIST_JOINT_RELAXATION: i64 = 4i64

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pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR: i64 = 4i64

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pub const G6DOF_JOINT_LINEAR_DAMPING: i64 = 4i64

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pub const HINGE_JOINT_LIMIT_SOFTNESS: i64 = 4i64

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pub const JOINT_6DOF: i64 = 4i64

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pub const SHAPE_CAPSULE: i64 = 4i64

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pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING: i64 = 4i64

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pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: i64 = 4i64

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pub const AREA_PARAM_LINEAR_DAMP: i64 = 5i64

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pub const BODY_PARAM_ANGULAR_DAMP: i64 = 5i64

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pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: i64 = 5i64

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pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: i64 = 5i64

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pub const HINGE_JOINT_LIMIT_RELAXATION: i64 = 5i64

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pub const SHAPE_CYLINDER: i64 = 5i64

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pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: i64 = 5i64

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pub const SPACE_PARAM_BODY_TIME_TO_SLEEP: i64 = 5i64

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pub const AREA_PARAM_ANGULAR_DAMP: i64 = 6i64

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pub const BODY_PARAM_MAX: i64 = 6i64

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pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: i64 = 6i64

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pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY: i64 = 6i64

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pub const SHAPE_CONVEX_POLYGON: i64 = 6i64

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pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: i64 = 6i64

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pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: i64 = 6i64

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pub const AREA_PARAM_PRIORITY: i64 = 7i64

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pub const HINGE_JOINT_MOTOR_MAX_IMPULSE: i64 = 7i64

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pub const SHAPE_CONCAVE_POLYGON: i64 = 7i64

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pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING: i64 = 7i64

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pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: i64 = 7i64

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pub const BODY_AXIS_ANGULAR_X: i64 = 8i64

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pub const SHAPE_HEIGHTMAP: i64 = 8i64

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pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: i64 = 8i64

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pub const SHAPE_CUSTOM: i64 = 9i64

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pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: i64 = 9i64

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pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT: i64 = 10i64

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pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: i64 = 10i64

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pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT: i64 = 11i64

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pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER: i64 = 11i64

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pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: i64 = 12i64

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pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER: i64 = 12i64

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pub const G6DOF_JOINT_ANGULAR_DAMPING: i64 = 13i64

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pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: i64 = 13i64

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pub const G6DOF_JOINT_ANGULAR_RESTITUTION: i64 = 14i64

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pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: i64 = 14i64

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pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT: i64 = 15i64

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pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: i64 = 15i64

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pub const BODY_AXIS_ANGULAR_Y: i64 = 16i64

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pub const G6DOF_JOINT_ANGULAR_ERP: i64 = 16i64

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pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: i64 = 16i64

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pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY: i64 = 17i64

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pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: i64 = 17i64

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pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: i64 = 18i64

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pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING: i64 = 18i64

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pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: i64 = 19i64

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pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: i64 = 20i64

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pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: i64 = 21i64

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pub const SLIDER_JOINT_MAX: i64 = 22i64

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pub const BODY_AXIS_ANGULAR_Z: i64 = 32i64

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impl PhysicsServer

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pub unsafe fn godot_singleton() -> &'static Self

Returns a reference to the singleton instance.

Safety

This singleton server is only safe to access from outside the main thread if thread-safe operations are enabled in the project settings. See the official thread-safety guidelines for more information.

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pub unsafe fn area_add_shape(
    &self,
    area: Rid,
    shape: Rid,
    transform: Transform,
    disabled: bool
)

Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.

Default Arguments
  • transform - Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
  • disabled - false
Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_attach_object_instance_id(&self, area: Rid, id: i64)

Assigns the area to a descendant of Object, so it can exist in the node tree.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_clear_shapes(&self, area: Rid)

Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub fn area_create(&self) -> Rid

Creates an Area.

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pub unsafe fn area_get_object_instance_id(&self, area: Rid) -> i64

Gets the instance ID of the object the area is assigned to.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_param(&self, area: Rid, param: i64) -> Variant

Returns an area parameter value. A list of available parameters is on the AreaParameter constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid

Returns the RID of the nth shape of an area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_shape_count(&self, area: Rid) -> i64

Returns the number of shapes assigned to an area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_shape_transform(
    &self,
    area: Rid,
    shape_idx: i64
) -> Transform

Returns the transform matrix of a shape within an area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_space(&self, area: Rid) -> Rid

Returns the space assigned to the area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_space_override_mode(
    &self,
    area: Rid
) -> AreaSpaceOverrideMode

Returns the space override mode for the area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_get_transform(&self, area: Rid) -> Transform

Returns the transform matrix for an area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_is_ray_pickable(&self, area: Rid) -> bool

If true, area collides with rays.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_remove_shape(&self, area: Rid, shape_idx: i64)

Removes a shape from an area. It does not delete the shape, so it can be reassigned later.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_area_monitor_callback(
    &self,
    area: Rid,
    receiver: impl AsArg<Object>,
    method: impl Into<GodotString>
)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_collision_layer(&self, area: Rid, layer: i64)

Assigns the area to one or many physics layers.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_collision_mask(&self, area: Rid, mask: i64)

Sets which physics layers the area will monitor.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_monitor_callback(
    &self,
    area: Rid,
    receiver: impl AsArg<Object>,
    method: impl Into<GodotString>
)

Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area. 2: RID of the object that entered/exited the area. 3: Instance ID of the object that entered/exited the area. 4: The shape index of the object that entered/exited the area. 5: The shape index of the area where the object entered/exited.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_monitorable(&self, area: Rid, monitorable: bool)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_param(
    &self,
    area: Rid,
    param: i64,
    value: impl OwnedToVariant
)

Sets the value for an area parameter. A list of available parameters is on the AreaParameter constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_ray_pickable(&self, area: Rid, enable: bool)

Sets object pickable with rays.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_shape(&self, area: Rid, shape_idx: i64, shape: Rid)

Substitutes a given area shape by another. The old shape is selected by its index, the new one by its RID.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_shape_disabled(
    &self,
    area: Rid,
    shape_idx: i64,
    disabled: bool
)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_shape_transform(
    &self,
    area: Rid,
    shape_idx: i64,
    transform: Transform
)

Sets the transform matrix for an area shape.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_space(&self, area: Rid, space: Rid)

Assigns a space to the area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_space_override_mode(&self, area: Rid, mode: i64)

Sets the space override mode for the area. The modes are described in the AreaSpaceOverrideMode constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn area_set_transform(&self, area: Rid, transform: Transform)

Sets the transform matrix for an area.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_add_central_force(&self, body: Rid, force: Vector3)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_add_collision_exception(&self, body: Rid, excepted_body: Rid)

Adds a body to the list of bodies exempt from collisions.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_add_force(&self, body: Rid, force: Vector3, position: Vector3)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_add_shape(
    &self,
    body: Rid,
    shape: Rid,
    transform: Transform,
    disabled: bool
)

Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.

Default Arguments
  • transform - Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
  • disabled - false
Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_add_torque(&self, body: Rid, torque: Vector3)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_apply_central_impulse(&self, body: Rid, impulse: Vector3)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_apply_impulse(
    &self,
    body: Rid,
    position: Vector3,
    impulse: Vector3
)

Gives the body a push at a position in the direction of the impulse.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_apply_torque_impulse(&self, body: Rid, impulse: Vector3)

Gives the body a push to rotate it.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_attach_object_instance_id(&self, body: Rid, id: i64)

Assigns the area to a descendant of Object, so it can exist in the node tree.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_clear_shapes(&self, body: Rid)

Removes all shapes from a body.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub fn body_create(&self, mode: i64, init_sleeping: bool) -> Rid

Creates a physics body. The first parameter can be any value from BodyMode constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.

Default Arguments
  • mode - 2
  • init_sleeping - false
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pub unsafe fn body_get_collision_layer(&self, body: Rid) -> i64

Returns the physics layer or layers a body belongs to.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_collision_mask(&self, body: Rid) -> i64

Returns the physics layer or layers a body can collide with.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_direct_state(
    &self,
    body: Rid
) -> Option<Ref<PhysicsDirectBodyState, Shared>>

Returns the PhysicsDirectBodyState of the body. Returns null if the body is destroyed or removed from the physics space.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_kinematic_safe_margin(&self, body: Rid) -> f64

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_max_contacts_reported(&self, body: Rid) -> i64

Returns the maximum contacts that can be reported. See body_set_max_contacts_reported.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_mode(&self, body: Rid) -> BodyMode

Returns the body mode.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_object_instance_id(&self, body: Rid) -> i64

Gets the instance ID of the object the area is assigned to.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_param(&self, body: Rid, param: i64) -> f64

Returns the value of a body parameter. A list of available parameters is on the BodyParameter constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid

Returns the RID of the nth shape of a body.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_shape_count(&self, body: Rid) -> i64

Returns the number of shapes assigned to a body.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

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pub unsafe fn body_get_shape_transform(
    &self,
    body: Rid,
    shape_idx: i64
) -> Transform

Returns the transform matrix of a body shape.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_get_space(&self, body: Rid) -> Rid

Returns the RID of the space assigned to a body.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_get_state(&self, body: Rid, state: i64) -> Variant

Returns a body state.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_is_axis_locked(&self, body: Rid, axis: i64) -> bool

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_is_continuous_collision_detection_enabled(
    &self,
    body: Rid
) -> bool

If true, the continuous collision detection mode is enabled.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_is_omitting_force_integration(&self, body: Rid) -> bool

Returns whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_is_ray_pickable(&self, body: Rid) -> bool

If true, the body can be detected by rays.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_remove_collision_exception(
    &self,
    body: Rid,
    excepted_body: Rid
)

Removes a body from the list of bodies exempt from collisions. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_remove_shape(&self, body: Rid, shape_idx: i64)

Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_axis_lock(&self, body: Rid, axis: i64, lock: bool)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_axis_velocity(&self, body: Rid, axis_velocity: Vector3)

Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_collision_layer(&self, body: Rid, layer: i64)

Sets the physics layer or layers a body belongs to.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_collision_mask(&self, body: Rid, mask: i64)

Sets the physics layer or layers a body can collide with.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_enable_continuous_collision_detection(
    &self,
    body: Rid,
    enable: bool
)

If true, the continuous collision detection mode is enabled. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_force_integration_callback(
    &self,
    body: Rid,
    receiver: impl AsArg<Object>,
    method: impl Into<GodotString>,
    userdata: impl OwnedToVariant
)

Sets the function used to calculate physics for an object, if that object allows it (see body_set_omit_force_integration).

Default Arguments
  • userdata - null
Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_kinematic_safe_margin(&self, body: Rid, margin: f64)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_max_contacts_reported(&self, body: Rid, amount: i64)

Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_mode(&self, body: Rid, mode: i64)

Sets the body mode, from one of the BodyMode constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_omit_force_integration(&self, body: Rid, enable: bool)

Sets whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_param(&self, body: Rid, param: i64, value: f64)

Sets a body parameter. A list of available parameters is on the BodyParameter constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_ray_pickable(&self, body: Rid, enable: bool)

Sets the body pickable with rays if enabled is set.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_shape(&self, body: Rid, shape_idx: i64, shape: Rid)

Substitutes a given body shape by another. The old shape is selected by its index, the new one by its RID.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_shape_disabled(
    &self,
    body: Rid,
    shape_idx: i64,
    disabled: bool
)

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_shape_transform(
    &self,
    body: Rid,
    shape_idx: i64,
    transform: Transform
)

Sets the transform matrix for a body shape.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_space(&self, body: Rid, space: Rid)

Assigns a space to the body (see space_create).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_set_state(
    &self,
    body: Rid,
    state: i64,
    value: impl OwnedToVariant
)

Sets a body state (see BodyState constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn body_test_motion(
    &self,
    body: Rid,
    from: Transform,
    motion: Vector3,
    infinite_inertia: bool,
    result: impl AsArg<PhysicsTestMotionResult>,
    exclude_raycast_shapes: bool,
    exclude: VariantArray
) -> bool

Returns true if a collision would result from moving in the given direction from a given point in space. PhysicsTestMotionResult can be passed to return additional information in.

Default Arguments
  • result - null
  • exclude_raycast_shapes - true
  • exclude - [ ]
Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn cone_twist_joint_get_param(&self, joint: Rid, param: i64) -> f64

Gets a cone_twist_joint parameter (see ConeTwistJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn cone_twist_joint_set_param(&self, joint: Rid, param: i64, value: f64)

Sets a cone_twist_joint parameter (see ConeTwistJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn free_rid(&self, rid: Rid)

Destroys any of the objects created by PhysicsServer. If the RID passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn generic_6dof_joint_get_flag(
    &self,
    joint: Rid,
    axis: i64,
    flag: i64
) -> bool

Gets a generic_6_DOF_joint flag (see G6DOFJointAxisFlag constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn generic_6dof_joint_get_param(
    &self,
    joint: Rid,
    axis: i64,
    param: i64
) -> f64

Gets a generic_6_DOF_joint parameter (see G6DOFJointAxisParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn generic_6dof_joint_set_flag(
    &self,
    joint: Rid,
    axis: i64,
    flag: i64,
    enable: bool
)

Sets a generic_6_DOF_joint flag (see G6DOFJointAxisFlag constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn generic_6dof_joint_set_param(
    &self,
    joint: Rid,
    axis: i64,
    param: i64,
    value: f64
)

Sets a generic_6_DOF_joint parameter (see G6DOFJointAxisParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub fn get_process_info(&self, process_info: i64) -> i64

Returns information about the current state of the 3D physics engine. See ProcessInfo for a list of available states. Only implemented for Godot Physics.

source

pub unsafe fn hinge_joint_get_flag(&self, joint: Rid, flag: i64) -> bool

Gets a hinge_joint flag (see HingeJointFlag constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn hinge_joint_get_param(&self, joint: Rid, param: i64) -> f64

Gets a hinge_joint parameter (see HingeJointParam).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn hinge_joint_set_flag(&self, joint: Rid, flag: i64, enabled: bool)

Sets a hinge_joint flag (see HingeJointFlag constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn hinge_joint_set_param(&self, joint: Rid, param: i64, value: f64)

Sets a hinge_joint parameter (see HingeJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_create_cone_twist(
    &self,
    body_A: Rid,
    local_ref_A: Transform,
    body_B: Rid,
    local_ref_B: Transform
) -> Rid

Creates a ConeTwistJoint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_create_generic_6dof(
    &self,
    body_A: Rid,
    local_ref_A: Transform,
    body_B: Rid,
    local_ref_B: Transform
) -> Rid

Creates a Generic6DOFJoint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_create_hinge(
    &self,
    body_A: Rid,
    hinge_A: Transform,
    body_B: Rid,
    hinge_B: Transform
) -> Rid

Creates a HingeJoint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_create_pin(
    &self,
    body_A: Rid,
    local_A: Vector3,
    body_B: Rid,
    local_B: Vector3
) -> Rid

Creates a PinJoint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_create_slider(
    &self,
    body_A: Rid,
    local_ref_A: Transform,
    body_B: Rid,
    local_ref_B: Transform
) -> Rid

Creates a SliderJoint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_get_solver_priority(&self, joint: Rid) -> i64

Gets the priority value of the Joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_get_type(&self, joint: Rid) -> JointType

Returns the type of the Joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn joint_set_solver_priority(&self, joint: Rid, priority: i64)

Sets the priority value of the Joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn pin_joint_get_local_a(&self, joint: Rid) -> Vector3

Returns position of the joint in the local space of body a of the joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn pin_joint_get_local_b(&self, joint: Rid) -> Vector3

Returns position of the joint in the local space of body b of the joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn pin_joint_get_param(&self, joint: Rid, param: i64) -> f64

Gets a pin_joint parameter (see PinJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn pin_joint_set_local_a(&self, joint: Rid, local_A: Vector3)

Sets position of the joint in the local space of body a of the joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn pin_joint_set_local_b(&self, joint: Rid, local_B: Vector3)

Sets position of the joint in the local space of body b of the joint.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn pin_joint_set_param(&self, joint: Rid, param: i64, value: f64)

Sets a pin_joint parameter (see PinJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub fn set_active(&self, active: bool)

Activates or deactivates the 3D physics engine.

source

pub fn set_collision_iterations(&self, iterations: i64)

Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is 8. Note: Only has an effect when using the GodotPhysics engine, not the default Bullet physics engine.

source

pub fn shape_create(&self, type_: i64) -> Rid

Creates a shape of a type from ShapeType. Does not assign it to a body or an area. To do so, you must use area_set_shape or body_set_shape.

source

pub unsafe fn shape_get_data(&self, shape: Rid) -> Variant

Returns the shape data.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn shape_get_type(&self, shape: Rid) -> ShapeType

Returns the type of shape (see ShapeType constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn shape_set_data(&self, shape: Rid, data: impl OwnedToVariant)

Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created shape_get_type.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn slider_joint_get_param(&self, joint: Rid, param: i64) -> f64

Gets a slider_joint parameter (see SliderJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn slider_joint_set_param(&self, joint: Rid, param: i64, value: f64)

Gets a slider_joint parameter (see SliderJointParam constants).

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub fn space_create(&self) -> Rid

Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with area_set_space, or to a body with body_set_space.

source

pub unsafe fn space_get_direct_state(
    &self,
    space: Rid
) -> Option<Ref<PhysicsDirectSpaceState, Shared>>

Returns the state of a space, a PhysicsDirectSpaceState. This object can be used to make collision/intersection queries.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn space_get_param(&self, space: Rid, param: i64) -> f64

Returns the value of a space parameter.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn space_is_active(&self, space: Rid) -> bool

Returns whether the space is active.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn space_set_active(&self, space: Rid, active: bool)

Marks a space as active. It will not have an effect, unless it is assigned to an area or body.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

source

pub unsafe fn space_set_param(&self, space: Rid, param: i64, value: f64)

Sets the value for a space parameter. A list of available parameters is on the SpaceParameter constants.

Safety

This function has parameters of type Rid (resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.

Methods from Deref<Target = Object>§

source

pub fn add_user_signal(
    &self,
    signal: impl Into<GodotString>,
    arguments: VariantArray
)

Adds a user-defined signal. Arguments are optional, but can be added as an Array of dictionaries, each containing name: String and type: int (see [enum Variant.Type]) entries.

Default Arguments
  • arguments - [ ]
source

pub unsafe fn call(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant

Sample code is GDScript unless otherwise noted.

Calls the method on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:

call("set", "position", Vector2(42.0, 0.0))

Note: In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).

Safety

This function bypasses Rust’s static type checks (aliasing, thread boundaries, calls to free(), …).

source

pub unsafe fn call_deferred(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant

Sample code is GDScript unless otherwise noted.

Calls the method on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:

call_deferred("set", "position", Vector2(42.0, 0.0))

Note: In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).

Safety

This function bypasses Rust’s static type checks (aliasing, thread boundaries, calls to free(), …).

source

pub unsafe fn callv(
    &self,
    method: impl Into<GodotString>,
    arg_array: VariantArray
) -> Variant

Sample code is GDScript unless otherwise noted.

Calls the method on the object and returns the result. Contrarily to call, this method does not support a variable number of arguments but expects all parameters to be via a single Array.

callv("set", [ "position", Vector2(42.0, 0.0) ])
Safety

This function bypasses Rust’s static type checks (aliasing, thread boundaries, calls to free(), …).

source

pub fn can_translate_messages(&self) -> bool

Returns true if the object can translate strings. See set_message_translation and tr.

source

pub fn connect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>,
    binds: VariantArray,
    flags: i64
) -> GodotResult

Sample code is GDScript unless otherwise noted.

Connects a signal to a method on a target object. Pass optional binds to the call as an Array of parameters. These parameters will be passed to the method after any parameter used in the call to emit_signal. Use flags to set deferred or one-shot connections. See ConnectFlags constants. A signal can only be connected once to a method. It will print an error if already connected, unless the signal was connected with CONNECT_REFERENCE_COUNTED. To avoid this, first, use is_connected to check for existing connections. If the target is destroyed in the game’s lifecycle, the connection will be lost. Examples:

connect("pressed", self, "_on_Button_pressed") # BaseButton signal
connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal
connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal

An example of the relationship between binds passed to connect and parameters used when calling emit_signal:

connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # weapon_type and damage are passed last
emit_signal("hit", "Dark lord", 5) # "Dark lord" and 5 are passed first
func _on_Player_hit(hit_by, level, weapon_type, damage):
    print("Hit by %s (lvl %d) with weapon %s for %d damage" % [hit_by, level, weapon_type, damage])
Default Arguments
  • binds - [ ]
  • flags - 0
source

pub fn disconnect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
)

Disconnects a signal from a method on the given target. If you try to disconnect a connection that does not exist, the method will print an error. Use is_connected to ensure that the connection exists.

source

pub fn emit_signal(
    &self,
    signal: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant

Sample code is GDScript unless otherwise noted.

Emits the given signal. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:

emit_signal("hit", weapon_type, damage)
emit_signal("game_over")
source

pub fn get(&self, property: impl Into<GodotString>) -> Variant

Returns the Variant value of the given property. If the property doesn’t exist, this will return null. Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

source

pub fn get_class(&self) -> GodotString

Returns the object’s class as a String. See also is_class. Note: get_class does not take class_name declarations into account. If the object has a class_name defined, the base class name will be returned instead.

source

pub fn get_incoming_connections(&self) -> VariantArray

Returns an Array of dictionaries with information about signals that are connected to the object. Each Dictionary contains three String entries:

  • source is a reference to the signal emitter.
  • signal_name is the name of the connected signal.
  • method_name is the name of the method to which the signal is connected.
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pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant

Gets the object’s property indexed by the given NodePath. The node path should be relative to the current object and can use the colon character (:) to access nested properties. Examples: "position:x" or "material:next_pass:blend_mode". Note: Even though the method takes NodePath argument, it doesn’t support actual paths to Nodes in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use Node.get_node_and_resource instead.

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pub fn get_instance_id(&self) -> i64

Returns the object’s unique instance ID. This ID can be saved in EncodedObjectAsID, and can be used to retrieve the object instance with [method @GDScript.instance_from_id].

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pub fn get_meta(
    &self,
    name: impl Into<GodotString>,
    default: impl OwnedToVariant
) -> Variant

Returns the object’s metadata entry for the given name. Throws error if the entry does not exist, unless default is not null (in which case the default value will be returned).

Default Arguments
  • default - null
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pub fn get_meta_list(&self) -> PoolArray<GodotString>

Returns the object’s metadata as a PoolStringArray.

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pub fn get_method_list(&self) -> VariantArray

Returns the object’s methods and their signatures as an Array.

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pub fn get_property_list(&self) -> VariantArray

Returns the object’s property list as an Array of dictionaries. Each property’s Dictionary contain at least name: String and type: int (see [enum Variant.Type]) entries. Optionally, it can also include hint: int (see [PropertyHint][PropertyHint]), hint_string: String, and usage: int (see [PropertyUsageFlags][PropertyUsageFlags]).

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pub fn get_script(&self) -> Option<Ref<Reference, Shared>>

Returns the object’s Script instance, or null if none is assigned.

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pub fn get_signal_connection_list(
    &self,
    signal: impl Into<GodotString>
) -> VariantArray

Returns an Array of connections for the given signal.

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pub fn get_signal_list(&self) -> VariantArray

Returns the list of signals as an Array of dictionaries.

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pub fn has_meta(&self, name: impl Into<GodotString>) -> bool

Returns true if a metadata entry is found with the given name.

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pub fn has_method(&self, method: impl Into<GodotString>) -> bool

Returns true if the object contains the given method.

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pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool

Returns true if the given signal exists.

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pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool

Returns true if the given user-defined signal exists. Only signals added using add_user_signal are taken into account.

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pub fn is_blocking_signals(&self) -> bool

Returns true if signal emission blocking is enabled.

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pub fn is_class(&self, class: impl Into<GodotString>) -> bool

Returns true if the object inherits from the given class. See also get_class. Note: is_class does not take class_name declarations into account. If the object has a class_name defined, is_class will return false for that name.

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pub fn is_connected(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
) -> bool

Returns true if a connection exists for a given signal, target, and method.

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pub fn is_queued_for_deletion(&self) -> bool

Returns true if the Node.queue_free method was called for the object.

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pub fn notification(&self, what: i64, reversed: bool)

Send a given notification to the object, which will also trigger a call to the [_notification][Self::_notification] method of all classes that the object inherits from. If reversed is true, [_notification][Self::_notification] is called first on the object’s own class, and then up to its successive parent classes. If reversed is false, [_notification][Self::_notification] is called first on the highest ancestor (Object itself), and then down to its successive inheriting classes.

Default Arguments
  • reversed - false
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pub fn property_list_changed_notify(&self)

Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds.

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pub fn remove_meta(&self, name: impl Into<GodotString>)

Removes a given entry from the object’s metadata. See also set_meta.

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pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)

Assigns a new value to the given property. If the property does not exist or the given value’s type doesn’t match, nothing will happen. Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

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pub fn set_block_signals(&self, enable: bool)

If set to true, signal emission is blocked.

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pub fn set_deferred(
    &self,
    property: impl Into<GodotString>,
    value: impl OwnedToVariant
)

Assigns a new value to the given property, after the current frame’s physics step. This is equivalent to calling set via call_deferred, i.e. call_deferred("set", property, value). Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

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pub fn set_indexed(
    &self,
    property: impl Into<NodePath>,
    value: impl OwnedToVariant
)

Sample code is GDScript unless otherwise noted.

Assigns a new value to the property identified by the NodePath. The node path should be relative to the current object and can use the colon character (:) to access nested properties. Example:

set_indexed("position", Vector2(42, 0))
set_indexed("position:y", -10)
print(position) # (42, -10)
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pub fn set_message_translation(&self, enable: bool)

Defines whether the object can translate strings (with calls to tr). Enabled by default.

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pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)

Adds, changes or removes a given entry in the object’s metadata. Metadata are serialized and can take any Variant value. To remove a given entry from the object’s metadata, use remove_meta. Metadata is also removed if its value is set to null. This means you can also use set_meta("name", null) to remove metadata for "name".

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pub fn set_script(&self, script: impl AsArg<Reference>)

Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality. If the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script’s [_init][Self::_init] method will be called.

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pub fn to_string(&self) -> GodotString

Returns a String representing the object. If not overridden, defaults to "[ClassName:RID]". Override the method [_to_string][Self::_to_string] to customize the String representation.

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pub fn tr(&self, message: impl Into<GodotString>) -> GodotString

Translates a message using translation catalogs configured in the Project Settings. Only works if message translation is enabled (which it is by default), otherwise it returns the message unchanged. See set_message_translation.

Trait Implementations§

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impl Debug for PhysicsServer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for PhysicsServer

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &Object

Dereferences the value.
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impl DerefMut for PhysicsServer

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fn deref_mut(&mut self) -> &mut Object

Mutably dereferences the value.
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impl GodotObject for PhysicsServer

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type Memory = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information.
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fn class_name() -> &'static str

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fn null() -> Null<Self>

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option.
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fn cast<T>(&self) -> Option<&T>where
    T: GodotObject + SubClass<Self>,

Performs a dynamic reference downcast to target type. Read more
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fn upcast<T>(&self) -> &Twhere
    T: GodotObject,
    Self: SubClass<T>,

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
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unsafe fn assume_shared(&self) -> Ref<Self, Shared>where
    Self: Sized,

Creates a persistent reference to the same Godot object with shared thread access. Read more
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unsafe fn assume_unique(&self) -> Ref<Self, Unique>where
    Self: Sized,

Creates a persistent reference to the same Godot object with unique access. Read more
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unsafe fn try_from_instance_id<'a>(id: i64) -> Option<TRef<'a, Self, Shared>>

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more
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unsafe fn from_instance_id<'a>(id: i64) -> TRef<'a, Self, Shared>

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more
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impl Sealed for PhysicsServer

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impl SubClass<Object> for PhysicsServer

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impl SubClass<PhysicsServer> for BulletPhysicsServer

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere
    U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere
    U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere
    U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> SubClass<T> for Twhere
    T: GodotObject,