Struct gdnative_bindings::PhysicsServer
source · pub struct PhysicsServer { /* private fields */ }
Expand description
core singleton class PhysicsServer
inherits Object
(manually managed).
This class has related types in the physics_server
module.
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Class hierarchy
PhysicsServer inherits methods from:
Safety
All types in the Godot API have interior mutability in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Ownership
in these types tracks whether
ownership is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations§
source§impl PhysicsServer
impl PhysicsServer
Constants
pub const AREA_BODY_ADDED: i64 = 0i64
pub const AREA_PARAM_GRAVITY: i64 = 0i64
pub const AREA_SPACE_OVERRIDE_DISABLED: i64 = 0i64
pub const BODY_MODE_STATIC: i64 = 0i64
pub const BODY_PARAM_BOUNCE: i64 = 0i64
pub const BODY_STATE_TRANSFORM: i64 = 0i64
pub const CONE_TWIST_JOINT_SWING_SPAN: i64 = 0i64
pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT: i64 = 0i64
pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT: i64 = 0i64
pub const HINGE_JOINT_BIAS: i64 = 0i64
pub const HINGE_JOINT_FLAG_USE_LIMIT: i64 = 0i64
pub const INFO_ACTIVE_OBJECTS: i64 = 0i64
pub const JOINT_PIN: i64 = 0i64
pub const PIN_JOINT_BIAS: i64 = 0i64
pub const SHAPE_PLANE: i64 = 0i64
pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER: i64 = 0i64
pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS: i64 = 0i64
pub const AREA_BODY_REMOVED: i64 = 1i64
pub const AREA_PARAM_GRAVITY_VECTOR: i64 = 1i64
pub const AREA_SPACE_OVERRIDE_COMBINE: i64 = 1i64
pub const BODY_AXIS_LINEAR_X: i64 = 1i64
pub const BODY_MODE_KINEMATIC: i64 = 1i64
pub const BODY_PARAM_FRICTION: i64 = 1i64
pub const BODY_STATE_LINEAR_VELOCITY: i64 = 1i64
pub const CONE_TWIST_JOINT_TWIST_SPAN: i64 = 1i64
pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT: i64 = 1i64
pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT: i64 = 1i64
pub const HINGE_JOINT_FLAG_ENABLE_MOTOR: i64 = 1i64
pub const HINGE_JOINT_LIMIT_UPPER: i64 = 1i64
pub const INFO_COLLISION_PAIRS: i64 = 1i64
pub const JOINT_HINGE: i64 = 1i64
pub const PIN_JOINT_DAMPING: i64 = 1i64
pub const SHAPE_RAY: i64 = 1i64
pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER: i64 = 1i64
pub const SPACE_PARAM_CONTACT_MAX_SEPARATION: i64 = 1i64
pub const AREA_PARAM_GRAVITY_IS_POINT: i64 = 2i64
pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE: i64 = 2i64
pub const BODY_AXIS_LINEAR_Y: i64 = 2i64
pub const BODY_MODE_RIGID: i64 = 2i64
pub const BODY_PARAM_MASS: i64 = 2i64
pub const BODY_STATE_ANGULAR_VELOCITY: i64 = 2i64
pub const CONE_TWIST_JOINT_BIAS: i64 = 2i64
pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS: i64 = 2i64
pub const HINGE_JOINT_LIMIT_LOWER: i64 = 2i64
pub const INFO_ISLAND_COUNT: i64 = 2i64
pub const JOINT_SLIDER: i64 = 2i64
pub const PIN_JOINT_IMPULSE_CLAMP: i64 = 2i64
pub const SHAPE_SPHERE: i64 = 2i64
pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: i64 = 2i64
pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: i64 = 2i64
pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE: i64 = 3i64
pub const AREA_SPACE_OVERRIDE_REPLACE: i64 = 3i64
pub const BODY_MODE_CHARACTER: i64 = 3i64
pub const BODY_PARAM_GRAVITY_SCALE: i64 = 3i64
pub const BODY_STATE_SLEEPING: i64 = 3i64
pub const CONE_TWIST_JOINT_SOFTNESS: i64 = 3i64
pub const G6DOF_JOINT_LINEAR_RESTITUTION: i64 = 3i64
pub const HINGE_JOINT_LIMIT_BIAS: i64 = 3i64
pub const JOINT_CONE_TWIST: i64 = 3i64
pub const SHAPE_BOX: i64 = 3i64
pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: i64 = 3i64
pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: i64 = 3i64
pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION: i64 = 4i64
pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE: i64 = 4i64
pub const BODY_AXIS_LINEAR_Z: i64 = 4i64
pub const BODY_PARAM_LINEAR_DAMP: i64 = 4i64
pub const BODY_STATE_CAN_SLEEP: i64 = 4i64
pub const CONE_TWIST_JOINT_RELAXATION: i64 = 4i64
pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR: i64 = 4i64
pub const G6DOF_JOINT_LINEAR_DAMPING: i64 = 4i64
pub const HINGE_JOINT_LIMIT_SOFTNESS: i64 = 4i64
pub const JOINT_6DOF: i64 = 4i64
pub const SHAPE_CAPSULE: i64 = 4i64
pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING: i64 = 4i64
pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: i64 = 4i64
pub const AREA_PARAM_LINEAR_DAMP: i64 = 5i64
pub const BODY_PARAM_ANGULAR_DAMP: i64 = 5i64
pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: i64 = 5i64
pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY: i64 = 5i64
pub const HINGE_JOINT_LIMIT_RELAXATION: i64 = 5i64
pub const SHAPE_CYLINDER: i64 = 5i64
pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: i64 = 5i64
pub const SPACE_PARAM_BODY_TIME_TO_SLEEP: i64 = 5i64
pub const AREA_PARAM_ANGULAR_DAMP: i64 = 6i64
pub const BODY_PARAM_MAX: i64 = 6i64
pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: i64 = 6i64
pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY: i64 = 6i64
pub const SHAPE_CONVEX_POLYGON: i64 = 6i64
pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: i64 = 6i64
pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: i64 = 6i64
pub const AREA_PARAM_PRIORITY: i64 = 7i64
pub const HINGE_JOINT_MOTOR_MAX_IMPULSE: i64 = 7i64
pub const SHAPE_CONCAVE_POLYGON: i64 = 7i64
pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING: i64 = 7i64
pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: i64 = 7i64
pub const BODY_AXIS_ANGULAR_X: i64 = 8i64
pub const SHAPE_HEIGHTMAP: i64 = 8i64
pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: i64 = 8i64
pub const SHAPE_CUSTOM: i64 = 9i64
pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: i64 = 9i64
pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT: i64 = 10i64
pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: i64 = 10i64
pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT: i64 = 11i64
pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER: i64 = 11i64
pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: i64 = 12i64
pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER: i64 = 12i64
pub const G6DOF_JOINT_ANGULAR_DAMPING: i64 = 13i64
pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: i64 = 13i64
pub const G6DOF_JOINT_ANGULAR_RESTITUTION: i64 = 14i64
pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: i64 = 14i64
pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT: i64 = 15i64
pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: i64 = 15i64
pub const BODY_AXIS_ANGULAR_Y: i64 = 16i64
pub const G6DOF_JOINT_ANGULAR_ERP: i64 = 16i64
pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: i64 = 16i64
pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY: i64 = 17i64
pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: i64 = 17i64
pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT: i64 = 18i64
pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING: i64 = 18i64
pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: i64 = 19i64
pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: i64 = 20i64
pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: i64 = 21i64
pub const SLIDER_JOINT_MAX: i64 = 22i64
pub const BODY_AXIS_ANGULAR_Z: i64 = 32i64
source§impl PhysicsServer
impl PhysicsServer
sourcepub unsafe fn godot_singleton() -> &'static Self
pub unsafe fn godot_singleton() -> &'static Self
Returns a reference to the singleton instance.
Safety
This singleton server is only safe to access from outside the main thread if thread-safe operations are enabled in the project settings. See the official thread-safety guidelines for more information.
sourcepub unsafe fn area_add_shape(
&self,
area: Rid,
shape: Rid,
transform: Transform,
disabled: bool
)
pub unsafe fn area_add_shape(
&self,
area: Rid,
shape: Rid,
transform: Transform,
disabled: bool
)
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
Default Arguments
transform
-Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
disabled
-false
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_attach_object_instance_id(&self, area: Rid, id: i64)
pub unsafe fn area_attach_object_instance_id(&self, area: Rid, id: i64)
sourcepub unsafe fn area_clear_shapes(&self, area: Rid)
pub unsafe fn area_clear_shapes(&self, area: Rid)
Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub fn area_create(&self) -> Rid
pub fn area_create(&self) -> Rid
Creates an Area
.
sourcepub unsafe fn area_get_object_instance_id(&self, area: Rid) -> i64
pub unsafe fn area_get_object_instance_id(&self, area: Rid) -> i64
Gets the instance ID of the object the area is assigned to.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_get_param(&self, area: Rid, param: i64) -> Variant
pub unsafe fn area_get_param(&self, area: Rid, param: i64) -> Variant
Returns an area parameter value. A list of available parameters is on the AreaParameter
constants.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid
pub unsafe fn area_get_shape(&self, area: Rid, shape_idx: i64) -> Rid
sourcepub unsafe fn area_get_shape_count(&self, area: Rid) -> i64
pub unsafe fn area_get_shape_count(&self, area: Rid) -> i64
Returns the number of shapes assigned to an area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_get_shape_transform(
&self,
area: Rid,
shape_idx: i64
) -> Transform
pub unsafe fn area_get_shape_transform(
&self,
area: Rid,
shape_idx: i64
) -> Transform
Returns the transform matrix of a shape within an area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_get_space(&self, area: Rid) -> Rid
pub unsafe fn area_get_space(&self, area: Rid) -> Rid
Returns the space assigned to the area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_get_space_override_mode(
&self,
area: Rid
) -> AreaSpaceOverrideMode
pub unsafe fn area_get_space_override_mode(
&self,
area: Rid
) -> AreaSpaceOverrideMode
Returns the space override mode for the area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_get_transform(&self, area: Rid) -> Transform
pub unsafe fn area_get_transform(&self, area: Rid) -> Transform
Returns the transform matrix for an area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_is_ray_pickable(&self, area: Rid) -> bool
pub unsafe fn area_is_ray_pickable(&self, area: Rid) -> bool
If true
, area collides with rays.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_remove_shape(&self, area: Rid, shape_idx: i64)
pub unsafe fn area_remove_shape(&self, area: Rid, shape_idx: i64)
Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_area_monitor_callback(
&self,
area: Rid,
receiver: impl AsArg<Object>,
method: impl Into<GodotString>
)
pub unsafe fn area_set_area_monitor_callback(
&self,
area: Rid,
receiver: impl AsArg<Object>,
method: impl Into<GodotString>
)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_collision_layer(&self, area: Rid, layer: i64)
pub unsafe fn area_set_collision_layer(&self, area: Rid, layer: i64)
Assigns the area to one or many physics layers.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_collision_mask(&self, area: Rid, mask: i64)
pub unsafe fn area_set_collision_mask(&self, area: Rid, mask: i64)
Sets which physics layers the area will monitor.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_monitor_callback(
&self,
area: Rid,
receiver: impl AsArg<Object>,
method: impl Into<GodotString>
)
pub unsafe fn area_set_monitor_callback(
&self,
area: Rid,
receiver: impl AsArg<Object>,
method: impl Into<GodotString>
)
Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: AREA_BODY_ADDED
or AREA_BODY_REMOVED
, depending on whether the object entered or exited the area.
2: RID
of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
4: The shape index of the object that entered/exited the area.
5: The shape index of the area where the object entered/exited.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_monitorable(&self, area: Rid, monitorable: bool)
pub unsafe fn area_set_monitorable(&self, area: Rid, monitorable: bool)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_param(
&self,
area: Rid,
param: i64,
value: impl OwnedToVariant
)
pub unsafe fn area_set_param(
&self,
area: Rid,
param: i64,
value: impl OwnedToVariant
)
Sets the value for an area parameter. A list of available parameters is on the AreaParameter
constants.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_ray_pickable(&self, area: Rid, enable: bool)
pub unsafe fn area_set_ray_pickable(&self, area: Rid, enable: bool)
Sets object pickable with rays.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_shape(&self, area: Rid, shape_idx: i64, shape: Rid)
pub unsafe fn area_set_shape(&self, area: Rid, shape_idx: i64, shape: Rid)
sourcepub unsafe fn area_set_shape_disabled(
&self,
area: Rid,
shape_idx: i64,
disabled: bool
)
pub unsafe fn area_set_shape_disabled(
&self,
area: Rid,
shape_idx: i64,
disabled: bool
)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_shape_transform(
&self,
area: Rid,
shape_idx: i64,
transform: Transform
)
pub unsafe fn area_set_shape_transform(
&self,
area: Rid,
shape_idx: i64,
transform: Transform
)
Sets the transform matrix for an area shape.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_space(&self, area: Rid, space: Rid)
pub unsafe fn area_set_space(&self, area: Rid, space: Rid)
Assigns a space to the area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_space_override_mode(&self, area: Rid, mode: i64)
pub unsafe fn area_set_space_override_mode(&self, area: Rid, mode: i64)
Sets the space override mode for the area. The modes are described in the AreaSpaceOverrideMode
constants.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn area_set_transform(&self, area: Rid, transform: Transform)
pub unsafe fn area_set_transform(&self, area: Rid, transform: Transform)
Sets the transform matrix for an area.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_add_central_force(&self, body: Rid, force: Vector3)
pub unsafe fn body_add_central_force(&self, body: Rid, force: Vector3)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_add_collision_exception(&self, body: Rid, excepted_body: Rid)
pub unsafe fn body_add_collision_exception(&self, body: Rid, excepted_body: Rid)
Adds a body to the list of bodies exempt from collisions.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_add_force(&self, body: Rid, force: Vector3, position: Vector3)
pub unsafe fn body_add_force(&self, body: Rid, force: Vector3, position: Vector3)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_add_shape(
&self,
body: Rid,
shape: Rid,
transform: Transform,
disabled: bool
)
pub unsafe fn body_add_shape(
&self,
body: Rid,
shape: Rid,
transform: Transform,
disabled: bool
)
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
Default Arguments
transform
-Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
disabled
-false
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_add_torque(&self, body: Rid, torque: Vector3)
pub unsafe fn body_add_torque(&self, body: Rid, torque: Vector3)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_apply_central_impulse(&self, body: Rid, impulse: Vector3)
pub unsafe fn body_apply_central_impulse(&self, body: Rid, impulse: Vector3)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_apply_impulse(
&self,
body: Rid,
position: Vector3,
impulse: Vector3
)
pub unsafe fn body_apply_impulse(
&self,
body: Rid,
position: Vector3,
impulse: Vector3
)
Gives the body a push at a position
in the direction of the impulse
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_apply_torque_impulse(&self, body: Rid, impulse: Vector3)
pub unsafe fn body_apply_torque_impulse(&self, body: Rid, impulse: Vector3)
Gives the body a push to rotate it.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_attach_object_instance_id(&self, body: Rid, id: i64)
pub unsafe fn body_attach_object_instance_id(&self, body: Rid, id: i64)
sourcepub unsafe fn body_clear_shapes(&self, body: Rid)
pub unsafe fn body_clear_shapes(&self, body: Rid)
Removes all shapes from a body.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub fn body_create(&self, mode: i64, init_sleeping: bool) -> Rid
pub fn body_create(&self, mode: i64, init_sleeping: bool) -> Rid
Creates a physics body. The first parameter can be any value from BodyMode
constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
Default Arguments
mode
-2
init_sleeping
-false
sourcepub unsafe fn body_get_collision_layer(&self, body: Rid) -> i64
pub unsafe fn body_get_collision_layer(&self, body: Rid) -> i64
Returns the physics layer or layers a body belongs to.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_collision_mask(&self, body: Rid) -> i64
pub unsafe fn body_get_collision_mask(&self, body: Rid) -> i64
Returns the physics layer or layers a body can collide with.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_direct_state(
&self,
body: Rid
) -> Option<Ref<PhysicsDirectBodyState, Shared>>
pub unsafe fn body_get_direct_state(
&self,
body: Rid
) -> Option<Ref<PhysicsDirectBodyState, Shared>>
Returns the PhysicsDirectBodyState
of the body. Returns null
if the body is destroyed or removed from the physics space.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_kinematic_safe_margin(&self, body: Rid) -> f64
pub unsafe fn body_get_kinematic_safe_margin(&self, body: Rid) -> f64
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_max_contacts_reported(&self, body: Rid) -> i64
pub unsafe fn body_get_max_contacts_reported(&self, body: Rid) -> i64
Returns the maximum contacts that can be reported. See body_set_max_contacts_reported
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_mode(&self, body: Rid) -> BodyMode
pub unsafe fn body_get_mode(&self, body: Rid) -> BodyMode
Returns the body mode.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_object_instance_id(&self, body: Rid) -> i64
pub unsafe fn body_get_object_instance_id(&self, body: Rid) -> i64
Gets the instance ID of the object the area is assigned to.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_param(&self, body: Rid, param: i64) -> f64
pub unsafe fn body_get_param(&self, body: Rid, param: i64) -> f64
Returns the value of a body parameter. A list of available parameters is on the BodyParameter
constants.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid
pub unsafe fn body_get_shape(&self, body: Rid, shape_idx: i64) -> Rid
sourcepub unsafe fn body_get_shape_count(&self, body: Rid) -> i64
pub unsafe fn body_get_shape_count(&self, body: Rid) -> i64
Returns the number of shapes assigned to a body.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_shape_transform(
&self,
body: Rid,
shape_idx: i64
) -> Transform
pub unsafe fn body_get_shape_transform(
&self,
body: Rid,
shape_idx: i64
) -> Transform
Returns the transform matrix of a body shape.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_get_space(&self, body: Rid) -> Rid
pub unsafe fn body_get_space(&self, body: Rid) -> Rid
sourcepub unsafe fn body_get_state(&self, body: Rid, state: i64) -> Variant
pub unsafe fn body_get_state(&self, body: Rid, state: i64) -> Variant
Returns a body state.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_is_axis_locked(&self, body: Rid, axis: i64) -> bool
pub unsafe fn body_is_axis_locked(&self, body: Rid, axis: i64) -> bool
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_is_continuous_collision_detection_enabled(
&self,
body: Rid
) -> bool
pub unsafe fn body_is_continuous_collision_detection_enabled(
&self,
body: Rid
) -> bool
If true
, the continuous collision detection mode is enabled.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_is_omitting_force_integration(&self, body: Rid) -> bool
pub unsafe fn body_is_omitting_force_integration(&self, body: Rid) -> bool
Returns whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback
).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_is_ray_pickable(&self, body: Rid) -> bool
pub unsafe fn body_is_ray_pickable(&self, body: Rid) -> bool
If true
, the body can be detected by rays.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_remove_collision_exception(
&self,
body: Rid,
excepted_body: Rid
)
pub unsafe fn body_remove_collision_exception(
&self,
body: Rid,
excepted_body: Rid
)
Removes a body from the list of bodies exempt from collisions. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_remove_shape(&self, body: Rid, shape_idx: i64)
pub unsafe fn body_remove_shape(&self, body: Rid, shape_idx: i64)
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_axis_lock(&self, body: Rid, axis: i64, lock: bool)
pub unsafe fn body_set_axis_lock(&self, body: Rid, axis: i64, lock: bool)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_axis_velocity(&self, body: Rid, axis_velocity: Vector3)
pub unsafe fn body_set_axis_velocity(&self, body: Rid, axis_velocity: Vector3)
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_collision_layer(&self, body: Rid, layer: i64)
pub unsafe fn body_set_collision_layer(&self, body: Rid, layer: i64)
Sets the physics layer or layers a body belongs to.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_collision_mask(&self, body: Rid, mask: i64)
pub unsafe fn body_set_collision_mask(&self, body: Rid, mask: i64)
Sets the physics layer or layers a body can collide with.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_enable_continuous_collision_detection(
&self,
body: Rid,
enable: bool
)
pub unsafe fn body_set_enable_continuous_collision_detection(
&self,
body: Rid,
enable: bool
)
If true
, the continuous collision detection mode is enabled.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_force_integration_callback(
&self,
body: Rid,
receiver: impl AsArg<Object>,
method: impl Into<GodotString>,
userdata: impl OwnedToVariant
)
pub unsafe fn body_set_force_integration_callback(
&self,
body: Rid,
receiver: impl AsArg<Object>,
method: impl Into<GodotString>,
userdata: impl OwnedToVariant
)
Sets the function used to calculate physics for an object, if that object allows it (see body_set_omit_force_integration
).
Default Arguments
userdata
-null
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_kinematic_safe_margin(&self, body: Rid, margin: f64)
pub unsafe fn body_set_kinematic_safe_margin(&self, body: Rid, margin: f64)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_max_contacts_reported(&self, body: Rid, amount: i64)
pub unsafe fn body_set_max_contacts_reported(&self, body: Rid, amount: i64)
Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_mode(&self, body: Rid, mode: i64)
pub unsafe fn body_set_mode(&self, body: Rid, mode: i64)
sourcepub unsafe fn body_set_omit_force_integration(&self, body: Rid, enable: bool)
pub unsafe fn body_set_omit_force_integration(&self, body: Rid, enable: bool)
Sets whether a body uses a callback function to calculate its own physics (see body_set_force_integration_callback
).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_param(&self, body: Rid, param: i64, value: f64)
pub unsafe fn body_set_param(&self, body: Rid, param: i64, value: f64)
Sets a body parameter. A list of available parameters is on the BodyParameter
constants.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_ray_pickable(&self, body: Rid, enable: bool)
pub unsafe fn body_set_ray_pickable(&self, body: Rid, enable: bool)
Sets the body pickable with rays if enabled
is set.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_shape(&self, body: Rid, shape_idx: i64, shape: Rid)
pub unsafe fn body_set_shape(&self, body: Rid, shape_idx: i64, shape: Rid)
sourcepub unsafe fn body_set_shape_disabled(
&self,
body: Rid,
shape_idx: i64,
disabled: bool
)
pub unsafe fn body_set_shape_disabled(
&self,
body: Rid,
shape_idx: i64,
disabled: bool
)
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_shape_transform(
&self,
body: Rid,
shape_idx: i64,
transform: Transform
)
pub unsafe fn body_set_shape_transform(
&self,
body: Rid,
shape_idx: i64,
transform: Transform
)
Sets the transform matrix for a body shape.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_space(&self, body: Rid, space: Rid)
pub unsafe fn body_set_space(&self, body: Rid, space: Rid)
Assigns a space to the body (see space_create
).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn body_set_state(
&self,
body: Rid,
state: i64,
value: impl OwnedToVariant
)
pub unsafe fn body_set_state(
&self,
body: Rid,
state: i64,
value: impl OwnedToVariant
)
sourcepub unsafe fn body_test_motion(
&self,
body: Rid,
from: Transform,
motion: Vector3,
infinite_inertia: bool,
result: impl AsArg<PhysicsTestMotionResult>,
exclude_raycast_shapes: bool,
exclude: VariantArray
) -> bool
pub unsafe fn body_test_motion(
&self,
body: Rid,
from: Transform,
motion: Vector3,
infinite_inertia: bool,
result: impl AsArg<PhysicsTestMotionResult>,
exclude_raycast_shapes: bool,
exclude: VariantArray
) -> bool
Returns true
if a collision would result from moving in the given direction from a given point in space. PhysicsTestMotionResult
can be passed to return additional information in.
Default Arguments
result
-null
exclude_raycast_shapes
-true
exclude
-[ ]
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn cone_twist_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub unsafe fn cone_twist_joint_get_param(&self, joint: Rid, param: i64) -> f64
Gets a cone_twist_joint parameter (see ConeTwistJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn cone_twist_joint_set_param(&self, joint: Rid, param: i64, value: f64)
pub unsafe fn cone_twist_joint_set_param(&self, joint: Rid, param: i64, value: f64)
Sets a cone_twist_joint parameter (see ConeTwistJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn free_rid(&self, rid: Rid)
pub unsafe fn free_rid(&self, rid: Rid)
Destroys any of the objects created by PhysicsServer. If the RID
passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn generic_6dof_joint_get_flag(
&self,
joint: Rid,
axis: i64,
flag: i64
) -> bool
pub unsafe fn generic_6dof_joint_get_flag(
&self,
joint: Rid,
axis: i64,
flag: i64
) -> bool
Gets a generic_6_DOF_joint flag (see G6DOFJointAxisFlag
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn generic_6dof_joint_get_param(
&self,
joint: Rid,
axis: i64,
param: i64
) -> f64
pub unsafe fn generic_6dof_joint_get_param(
&self,
joint: Rid,
axis: i64,
param: i64
) -> f64
Gets a generic_6_DOF_joint parameter (see G6DOFJointAxisParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn generic_6dof_joint_set_flag(
&self,
joint: Rid,
axis: i64,
flag: i64,
enable: bool
)
pub unsafe fn generic_6dof_joint_set_flag(
&self,
joint: Rid,
axis: i64,
flag: i64,
enable: bool
)
Sets a generic_6_DOF_joint flag (see G6DOFJointAxisFlag
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn generic_6dof_joint_set_param(
&self,
joint: Rid,
axis: i64,
param: i64,
value: f64
)
pub unsafe fn generic_6dof_joint_set_param(
&self,
joint: Rid,
axis: i64,
param: i64,
value: f64
)
Sets a generic_6_DOF_joint parameter (see G6DOFJointAxisParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub fn get_process_info(&self, process_info: i64) -> i64
pub fn get_process_info(&self, process_info: i64) -> i64
Returns information about the current state of the 3D physics engine. See ProcessInfo
for a list of available states. Only implemented for Godot Physics.
sourcepub unsafe fn hinge_joint_get_flag(&self, joint: Rid, flag: i64) -> bool
pub unsafe fn hinge_joint_get_flag(&self, joint: Rid, flag: i64) -> bool
Gets a hinge_joint flag (see HingeJointFlag
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn hinge_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub unsafe fn hinge_joint_get_param(&self, joint: Rid, param: i64) -> f64
Gets a hinge_joint parameter (see HingeJointParam
).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn hinge_joint_set_flag(&self, joint: Rid, flag: i64, enabled: bool)
pub unsafe fn hinge_joint_set_flag(&self, joint: Rid, flag: i64, enabled: bool)
Sets a hinge_joint flag (see HingeJointFlag
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn hinge_joint_set_param(&self, joint: Rid, param: i64, value: f64)
pub unsafe fn hinge_joint_set_param(&self, joint: Rid, param: i64, value: f64)
Sets a hinge_joint parameter (see HingeJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_create_cone_twist(
&self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
pub unsafe fn joint_create_cone_twist(
&self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
Creates a ConeTwistJoint
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_create_generic_6dof(
&self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
pub unsafe fn joint_create_generic_6dof(
&self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
Creates a Generic6DOFJoint
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_create_hinge(
&self,
body_A: Rid,
hinge_A: Transform,
body_B: Rid,
hinge_B: Transform
) -> Rid
pub unsafe fn joint_create_hinge(
&self,
body_A: Rid,
hinge_A: Transform,
body_B: Rid,
hinge_B: Transform
) -> Rid
Creates a HingeJoint
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_create_pin(
&self,
body_A: Rid,
local_A: Vector3,
body_B: Rid,
local_B: Vector3
) -> Rid
pub unsafe fn joint_create_pin(
&self,
body_A: Rid,
local_A: Vector3,
body_B: Rid,
local_B: Vector3
) -> Rid
sourcepub unsafe fn joint_create_slider(
&self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
pub unsafe fn joint_create_slider(
&self,
body_A: Rid,
local_ref_A: Transform,
body_B: Rid,
local_ref_B: Transform
) -> Rid
Creates a SliderJoint
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_get_solver_priority(&self, joint: Rid) -> i64
pub unsafe fn joint_get_solver_priority(&self, joint: Rid) -> i64
Gets the priority value of the Joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_get_type(&self, joint: Rid) -> JointType
pub unsafe fn joint_get_type(&self, joint: Rid) -> JointType
Returns the type of the Joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn joint_set_solver_priority(&self, joint: Rid, priority: i64)
pub unsafe fn joint_set_solver_priority(&self, joint: Rid, priority: i64)
Sets the priority value of the Joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn pin_joint_get_local_a(&self, joint: Rid) -> Vector3
pub unsafe fn pin_joint_get_local_a(&self, joint: Rid) -> Vector3
Returns position of the joint in the local space of body a of the joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn pin_joint_get_local_b(&self, joint: Rid) -> Vector3
pub unsafe fn pin_joint_get_local_b(&self, joint: Rid) -> Vector3
Returns position of the joint in the local space of body b of the joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn pin_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub unsafe fn pin_joint_get_param(&self, joint: Rid, param: i64) -> f64
Gets a pin_joint parameter (see PinJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn pin_joint_set_local_a(&self, joint: Rid, local_A: Vector3)
pub unsafe fn pin_joint_set_local_a(&self, joint: Rid, local_A: Vector3)
Sets position of the joint in the local space of body a of the joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn pin_joint_set_local_b(&self, joint: Rid, local_B: Vector3)
pub unsafe fn pin_joint_set_local_b(&self, joint: Rid, local_B: Vector3)
Sets position of the joint in the local space of body b of the joint.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn pin_joint_set_param(&self, joint: Rid, param: i64, value: f64)
pub unsafe fn pin_joint_set_param(&self, joint: Rid, param: i64, value: f64)
Sets a pin_joint parameter (see PinJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub fn set_active(&self, active: bool)
pub fn set_active(&self, active: bool)
Activates or deactivates the 3D physics engine.
sourcepub fn set_collision_iterations(&self, iterations: i64)
pub fn set_collision_iterations(&self, iterations: i64)
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is 8
.
Note: Only has an effect when using the GodotPhysics engine, not the default Bullet physics engine.
sourcepub fn shape_create(&self, type_: i64) -> Rid
pub fn shape_create(&self, type_: i64) -> Rid
Creates a shape of a type from ShapeType
. Does not assign it to a body or an area. To do so, you must use area_set_shape
or body_set_shape
.
sourcepub unsafe fn shape_get_data(&self, shape: Rid) -> Variant
pub unsafe fn shape_get_data(&self, shape: Rid) -> Variant
Returns the shape data.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn shape_get_type(&self, shape: Rid) -> ShapeType
pub unsafe fn shape_get_type(&self, shape: Rid) -> ShapeType
sourcepub unsafe fn shape_set_data(&self, shape: Rid, data: impl OwnedToVariant)
pub unsafe fn shape_set_data(&self, shape: Rid, data: impl OwnedToVariant)
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created shape_get_type
.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn slider_joint_get_param(&self, joint: Rid, param: i64) -> f64
pub unsafe fn slider_joint_get_param(&self, joint: Rid, param: i64) -> f64
Gets a slider_joint parameter (see SliderJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn slider_joint_set_param(&self, joint: Rid, param: i64, value: f64)
pub unsafe fn slider_joint_set_param(&self, joint: Rid, param: i64, value: f64)
Gets a slider_joint parameter (see SliderJointParam
constants).
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub fn space_create(&self) -> Rid
pub fn space_create(&self) -> Rid
Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with area_set_space
, or to a body with body_set_space
.
sourcepub unsafe fn space_get_direct_state(
&self,
space: Rid
) -> Option<Ref<PhysicsDirectSpaceState, Shared>>
pub unsafe fn space_get_direct_state(
&self,
space: Rid
) -> Option<Ref<PhysicsDirectSpaceState, Shared>>
Returns the state of a space, a PhysicsDirectSpaceState
. This object can be used to make collision/intersection queries.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn space_get_param(&self, space: Rid, param: i64) -> f64
pub unsafe fn space_get_param(&self, space: Rid, param: i64) -> f64
Returns the value of a space parameter.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn space_is_active(&self, space: Rid) -> bool
pub unsafe fn space_is_active(&self, space: Rid) -> bool
Returns whether the space is active.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn space_set_active(&self, space: Rid, active: bool)
pub unsafe fn space_set_active(&self, space: Rid, active: bool)
Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
sourcepub unsafe fn space_set_param(&self, space: Rid, param: i64, value: f64)
pub unsafe fn space_set_param(&self, space: Rid, param: i64, value: f64)
Sets the value for a space parameter. A list of available parameters is on the SpaceParameter
constants.
Safety
This function has parameters of type Rid
(resource ID). RIDs are untyped and interpreted as raw pointers by the engine, so passing an incorrect RID can cause UB.
Methods from Deref<Target = Object>§
pub const NOTIFICATION_POSTINITIALIZE: i64 = 0i64
pub const CONNECT_DEFERRED: i64 = 1i64
pub const NOTIFICATION_PREDELETE: i64 = 1i64
pub const CONNECT_PERSIST: i64 = 2i64
pub const CONNECT_ONESHOT: i64 = 4i64
pub const CONNECT_REFERENCE_COUNTED: i64 = 8i64
sourcepub fn add_user_signal(
&self,
signal: impl Into<GodotString>,
arguments: VariantArray
)
pub fn add_user_signal(
&self,
signal: impl Into<GodotString>,
arguments: VariantArray
)
Adds a user-defined signal
. Arguments are optional, but can be added as an Array
of dictionaries, each containing name: String
and type: int
(see [enum Variant.Type]) entries.
Default Arguments
arguments
-[ ]
sourcepub unsafe fn call(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub unsafe fn call(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
Sample code is GDScript unless otherwise noted.
Calls the method
on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
call("set", "position", Vector2(42.0, 0.0))
Note: In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
Safety
This function bypasses Rust’s static type checks (aliasing, thread boundaries, calls to free(), …).
sourcepub unsafe fn call_deferred(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub unsafe fn call_deferred(
&self,
method: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
Sample code is GDScript unless otherwise noted.
Calls the method
on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
call_deferred("set", "position", Vector2(42.0, 0.0))
Note: In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).
Safety
This function bypasses Rust’s static type checks (aliasing, thread boundaries, calls to free(), …).
sourcepub unsafe fn callv(
&self,
method: impl Into<GodotString>,
arg_array: VariantArray
) -> Variant
pub unsafe fn callv(
&self,
method: impl Into<GodotString>,
arg_array: VariantArray
) -> Variant
Sample code is GDScript unless otherwise noted.
Calls the method
on the object and returns the result. Contrarily to call
, this method does not support a variable number of arguments but expects all parameters to be via a single Array
.
callv("set", [ "position", Vector2(42.0, 0.0) ])
Safety
This function bypasses Rust’s static type checks (aliasing, thread boundaries, calls to free(), …).
sourcepub fn can_translate_messages(&self) -> bool
pub fn can_translate_messages(&self) -> bool
Returns true
if the object can translate strings. See set_message_translation
and tr
.
sourcepub fn connect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>,
binds: VariantArray,
flags: i64
) -> GodotResult
pub fn connect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>,
binds: VariantArray,
flags: i64
) -> GodotResult
Sample code is GDScript unless otherwise noted.
Connects a signal
to a method
on a target
object. Pass optional binds
to the call as an Array
of parameters. These parameters will be passed to the method after any parameter used in the call to emit_signal
. Use flags
to set deferred or one-shot connections. See ConnectFlags
constants.
A signal
can only be connected once to a method
. It will print an error if already connected, unless the signal was connected with CONNECT_REFERENCE_COUNTED
. To avoid this, first, use is_connected
to check for existing connections.
If the target
is destroyed in the game’s lifecycle, the connection will be lost.
Examples:
connect("pressed", self, "_on_Button_pressed") # BaseButton signal
connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal
connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal
An example of the relationship between binds
passed to connect
and parameters used when calling emit_signal
:
connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # weapon_type and damage are passed last
emit_signal("hit", "Dark lord", 5) # "Dark lord" and 5 are passed first
func _on_Player_hit(hit_by, level, weapon_type, damage):
print("Hit by %s (lvl %d) with weapon %s for %d damage" % [hit_by, level, weapon_type, damage])
Default Arguments
binds
-[ ]
flags
-0
sourcepub fn disconnect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
)
pub fn disconnect(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
)
Disconnects a signal
from a method
on the given target
.
If you try to disconnect a connection that does not exist, the method will print an error. Use is_connected
to ensure that the connection exists.
sourcepub fn emit_signal(
&self,
signal: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
pub fn emit_signal(
&self,
signal: impl Into<GodotString>,
varargs: &[Variant]
) -> Variant
Sample code is GDScript unless otherwise noted.
Emits the given signal
. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
emit_signal("hit", weapon_type, damage)
emit_signal("game_over")
sourcepub fn get(&self, property: impl Into<GodotString>) -> Variant
pub fn get(&self, property: impl Into<GodotString>) -> Variant
Returns the Variant
value of the given property
. If the property
doesn’t exist, this will return null
.
Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
sourcepub fn get_class(&self) -> GodotString
pub fn get_class(&self) -> GodotString
sourcepub fn get_incoming_connections(&self) -> VariantArray
pub fn get_incoming_connections(&self) -> VariantArray
Returns an Array
of dictionaries with information about signals that are connected to the object.
Each Dictionary
contains three String entries:
source
is a reference to the signal emitter.signal_name
is the name of the connected signal.method_name
is the name of the method to which the signal is connected.
sourcepub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant
pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant
Gets the object’s property indexed by the given NodePath
. The node path should be relative to the current object and can use the colon character (:
) to access nested properties. Examples: "position:x"
or "material:next_pass:blend_mode"
.
Note: Even though the method takes NodePath
argument, it doesn’t support actual paths to Node
s in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use Node.get_node_and_resource
instead.
sourcepub fn get_instance_id(&self) -> i64
pub fn get_instance_id(&self) -> i64
Returns the object’s unique instance ID.
This ID can be saved in EncodedObjectAsID
, and can be used to retrieve the object instance with [method @GDScript.instance_from_id].
sourcepub fn get_meta(
&self,
name: impl Into<GodotString>,
default: impl OwnedToVariant
) -> Variant
pub fn get_meta(
&self,
name: impl Into<GodotString>,
default: impl OwnedToVariant
) -> Variant
Returns the object’s metadata entry for the given name
.
Throws error if the entry does not exist, unless default
is not null
(in which case the default value will be returned).
Default Arguments
default
-null
sourcepub fn get_meta_list(&self) -> PoolArray<GodotString>
pub fn get_meta_list(&self) -> PoolArray<GodotString>
Returns the object’s metadata as a PoolStringArray
.
sourcepub fn get_method_list(&self) -> VariantArray
pub fn get_method_list(&self) -> VariantArray
Returns the object’s methods and their signatures as an Array
.
sourcepub fn get_property_list(&self) -> VariantArray
pub fn get_property_list(&self) -> VariantArray
Returns the object’s property list as an Array
of dictionaries.
Each property’s Dictionary
contain at least name: String
and type: int
(see [enum Variant.Type]) entries. Optionally, it can also include hint: int
(see [PropertyHint
][PropertyHint]), hint_string: String
, and usage: int
(see [PropertyUsageFlags
][PropertyUsageFlags]).
sourcepub fn get_script(&self) -> Option<Ref<Reference, Shared>>
pub fn get_script(&self) -> Option<Ref<Reference, Shared>>
Returns the object’s Script
instance, or null
if none is assigned.
sourcepub fn get_signal_connection_list(
&self,
signal: impl Into<GodotString>
) -> VariantArray
pub fn get_signal_connection_list(
&self,
signal: impl Into<GodotString>
) -> VariantArray
Returns an Array
of connections for the given signal
.
sourcepub fn get_signal_list(&self) -> VariantArray
pub fn get_signal_list(&self) -> VariantArray
Returns the list of signals as an Array
of dictionaries.
sourcepub fn has_meta(&self, name: impl Into<GodotString>) -> bool
pub fn has_meta(&self, name: impl Into<GodotString>) -> bool
Returns true
if a metadata entry is found with the given name
.
sourcepub fn has_method(&self, method: impl Into<GodotString>) -> bool
pub fn has_method(&self, method: impl Into<GodotString>) -> bool
Returns true
if the object contains the given method
.
sourcepub fn has_signal(&self, signal: impl Into<GodotString>) -> bool
pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool
Returns true
if the given signal
exists.
sourcepub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool
pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool
Returns true
if the given user-defined signal
exists. Only signals added using add_user_signal
are taken into account.
sourcepub fn is_blocking_signals(&self) -> bool
pub fn is_blocking_signals(&self) -> bool
Returns true
if signal emission blocking is enabled.
sourcepub fn is_class(&self, class: impl Into<GodotString>) -> bool
pub fn is_class(&self, class: impl Into<GodotString>) -> bool
sourcepub fn is_connected(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
) -> bool
pub fn is_connected(
&self,
signal: impl Into<GodotString>,
target: impl AsArg<Object>,
method: impl Into<GodotString>
) -> bool
Returns true
if a connection exists for a given signal
, target
, and method
.
sourcepub fn is_queued_for_deletion(&self) -> bool
pub fn is_queued_for_deletion(&self) -> bool
Returns true
if the Node.queue_free
method was called for the object.
sourcepub fn notification(&self, what: i64, reversed: bool)
pub fn notification(&self, what: i64, reversed: bool)
Send a given notification to the object, which will also trigger a call to the [_notification
][Self::_notification] method of all classes that the object inherits from.
If reversed
is true
, [_notification
][Self::_notification] is called first on the object’s own class, and then up to its successive parent classes. If reversed
is false
, [_notification
][Self::_notification] is called first on the highest ancestor (Object
itself), and then down to its successive inheriting classes.
Default Arguments
reversed
-false
sourcepub fn property_list_changed_notify(&self)
pub fn property_list_changed_notify(&self)
Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds.
sourcepub fn remove_meta(&self, name: impl Into<GodotString>)
pub fn remove_meta(&self, name: impl Into<GodotString>)
Removes a given entry from the object’s metadata. See also set_meta
.
sourcepub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)
pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)
Assigns a new value to the given property. If the property
does not exist or the given value’s type doesn’t match, nothing will happen.
Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
sourcepub fn set_block_signals(&self, enable: bool)
pub fn set_block_signals(&self, enable: bool)
If set to true
, signal emission is blocked.
sourcepub fn set_deferred(
&self,
property: impl Into<GodotString>,
value: impl OwnedToVariant
)
pub fn set_deferred(
&self,
property: impl Into<GodotString>,
value: impl OwnedToVariant
)
Assigns a new value to the given property, after the current frame’s physics step. This is equivalent to calling set
via call_deferred
, i.e. call_deferred("set", property, value)
.
Note: In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn’t apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
sourcepub fn set_indexed(
&self,
property: impl Into<NodePath>,
value: impl OwnedToVariant
)
pub fn set_indexed(
&self,
property: impl Into<NodePath>,
value: impl OwnedToVariant
)
Sample code is GDScript unless otherwise noted.
Assigns a new value to the property identified by the NodePath
. The node path should be relative to the current object and can use the colon character (:
) to access nested properties. Example:
set_indexed("position", Vector2(42, 0))
set_indexed("position:y", -10)
print(position) # (42, -10)
sourcepub fn set_message_translation(&self, enable: bool)
pub fn set_message_translation(&self, enable: bool)
Defines whether the object can translate strings (with calls to tr
). Enabled by default.
sourcepub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)
pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)
Adds, changes or removes a given entry in the object’s metadata. Metadata are serialized and can take any Variant
value.
To remove a given entry from the object’s metadata, use remove_meta
. Metadata is also removed if its value is set to null
. This means you can also use set_meta("name", null)
to remove metadata for "name"
.
sourcepub fn set_script(&self, script: impl AsArg<Reference>)
pub fn set_script(&self, script: impl AsArg<Reference>)
Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.
If the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script’s [_init
][Self::_init] method will be called.
sourcepub fn to_string(&self) -> GodotString
pub fn to_string(&self) -> GodotString
sourcepub fn tr(&self, message: impl Into<GodotString>) -> GodotString
pub fn tr(&self, message: impl Into<GodotString>) -> GodotString
Translates a message using translation catalogs configured in the Project Settings.
Only works if message translation is enabled (which it is by default), otherwise it returns the message
unchanged. See set_message_translation
.
Trait Implementations§
source§impl Debug for PhysicsServer
impl Debug for PhysicsServer
source§impl Deref for PhysicsServer
impl Deref for PhysicsServer
source§impl DerefMut for PhysicsServer
impl DerefMut for PhysicsServer
source§impl GodotObject for PhysicsServer
impl GodotObject for PhysicsServer
§type Memory = ManuallyManaged
type Memory = ManuallyManaged
Ref
smart pointer. See its type-level documentation for more
information.fn class_name() -> &'static str
source§fn null() -> Null<Self>
fn null() -> Null<Self>
Self
as a method argument. This makes type
inference easier for the compiler compared to Option
.