[−][src]Struct gdnative_bindings::ImageTexture
core class ImageTexture inherits Texture (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ImageTexture inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl ImageTexture[src]
Constants
pub const STORAGE_COMPRESS_LOSSLESS: i64[src]
pub const STORAGE_COMPRESS_LOSSY: i64[src]
pub const STORAGE_RAW: i64[src]
impl ImageTexture[src]
pub fn new() -> Ref<Self, Unique>[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref.
pub fn create(&self, width: i64, height: i64, format: i64, flags: i64)[src]
Create a new [ImageTexture] with [code]width[/code] and [code]height[/code].
[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
Default Arguments
flags-7
pub fn create_from_image(&self, image: impl AsArg<Image>, flags: i64)[src]
Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
Default Arguments
flags-7
pub fn get_format(&self) -> Format[src]
Returns the format of the [ImageTexture], one of [enum Image.Format].
pub fn lossy_storage_quality(&self) -> f64[src]
The storage quality for [constant STORAGE_COMPRESS_LOSSY].
pub fn storage(&self) -> Storage[src]
The storage type (raw, lossy, or compressed).
pub fn load(&self, path: impl Into<GodotString>) -> GodotResult[src]
Load an [ImageTexture] from a file path.
pub fn set_data(&self, image: impl AsArg<Image>)[src]
Sets the [Image] of this [ImageTexture].
pub fn set_lossy_storage_quality(&self, quality: f64)[src]
The storage quality for [constant STORAGE_COMPRESS_LOSSY].
pub fn set_size_override(&self, size: Vector2)[src]
Resizes the [ImageTexture] to the specified dimensions.
pub fn set_storage(&self, mode: i64)[src]
The storage type (raw, lossy, or compressed).
Methods from Deref<Target = Texture>
pub const FLAGS_DEFAULT: i64[src]
pub const FLAG_ANISOTROPIC_FILTER: i64[src]
pub const FLAG_CONVERT_TO_LINEAR: i64[src]
pub const FLAG_FILTER: i64[src]
pub const FLAG_MIPMAPS: i64[src]
pub const FLAG_MIRRORED_REPEAT: i64[src]
pub const FLAG_REPEAT: i64[src]
pub const FLAG_VIDEO_SURFACE: i64[src]
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)[src]
&self,
canvas_item: Rid,
position: Vector2,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)
Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified [code]position[/code]. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at [code]position[/code] and the size of this [Texture].
Default Arguments
modulate-Color( 1, 1, 1, 1 )transpose-falsenormal_map-null
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)[src]
&self,
canvas_item: Rid,
rect: Rect2,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>
)
Draws the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].
Default Arguments
modulate-Color( 1, 1, 1, 1 )transpose-falsenormal_map-null
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>,
clip_uv: bool
)[src]
&self,
canvas_item: Rid,
rect: Rect2,
src_rect: Rect2,
modulate: Color,
transpose: bool,
normal_map: impl AsArg<Texture>,
clip_uv: bool
)
Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].
Default Arguments
modulate-Color( 1, 1, 1, 1 )transpose-falsenormal_map-nullclip_uv-true
pub fn get_data(&self) -> Option<Ref<Image, Shared>>[src]
Returns an [Image] that is a copy of data from this [Texture]. [Image]s can be accessed and manipulated directly.
pub fn flags(&self) -> i64[src]
The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture].
pub fn get_height(&self) -> i64[src]
Returns the texture height.
pub fn get_size(&self) -> Vector2[src]
Returns the texture size.
pub fn get_width(&self) -> i64[src]
Returns the texture width.
pub fn has_alpha(&self) -> bool[src]
Returns [code]true[/code] if this [Texture] has an alpha channel.
pub fn set_flags(&self, flags: i64)[src]
The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture].
Trait Implementations
impl Debug for ImageTexture[src]
impl Deref for ImageTexture[src]
impl DerefMut for ImageTexture[src]
impl GodotObject for ImageTexture[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl Instanciable for ImageTexture[src]
impl Sealed for ImageTexture[src]
impl SubClass<Object> for ImageTexture[src]
impl SubClass<Reference> for ImageTexture[src]
impl SubClass<Resource> for ImageTexture[src]
impl SubClass<Texture> for ImageTexture[src]
Auto Trait Implementations
impl RefUnwindSafe for ImageTexture
impl !Send for ImageTexture
impl !Sync for ImageTexture
impl Unpin for ImageTexture
impl UnwindSafe for ImageTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,