[][src]Struct gdnative_bindings::PinJoint2D

pub struct PinJoint2D { /* fields omitted */ }

core class PinJoint2D inherits Joint2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

PinJoint2D is a reference-only type. Persistent references can only exist in the unsafe Ref<PinJoint2D> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

PinJoint2D inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl PinJoint2D[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn softness(&self) -> f64[src]

The higher this value, the more the bond to the pinned partner can flex.

pub fn set_softness(&self, softness: f64)[src]

The higher this value, the more the bond to the pinned partner can flex.

Methods from Deref<Target = Joint2D>

pub fn bias(&self) -> f64[src]

When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.

pub fn exclude_nodes_from_collision(&self) -> bool[src]

If [code]true[/code], [member node_a] and [member node_b] can not collide.

pub fn node_a(&self) -> NodePath[src]

The first body attached to the joint. Must derive from [PhysicsBody2D].

pub fn node_b(&self) -> NodePath[src]

The second body attached to the joint. Must derive from [PhysicsBody2D].

pub fn set_bias(&self, bias: f64)[src]

When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.

pub fn set_exclude_nodes_from_collision(&self, enable: bool)[src]

If [code]true[/code], [member node_a] and [member node_b] can not collide.

pub fn set_node_a(&self, node: impl Into<NodePath>)[src]

The first body attached to the joint. Must derive from [PhysicsBody2D].

pub fn set_node_b(&self, node: impl Into<NodePath>)[src]

The second body attached to the joint. Must derive from [PhysicsBody2D].

Trait Implementations

impl Debug for PinJoint2D[src]

impl Deref for PinJoint2D[src]

type Target = Joint2D

The resulting type after dereferencing.

impl DerefMut for PinJoint2D[src]

impl GodotObject for PinJoint2D[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for PinJoint2D[src]

impl QueueFree for PinJoint2D[src]

impl Sealed for PinJoint2D[src]

impl SubClass<CanvasItem> for PinJoint2D[src]

impl SubClass<Joint2D> for PinJoint2D[src]

impl SubClass<Node> for PinJoint2D[src]

impl SubClass<Node2D> for PinJoint2D[src]

impl SubClass<Object> for PinJoint2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.