[][src]Struct gdnative_bindings::WebSocketServer

pub struct WebSocketServer { /* fields omitted */ }

core class WebSocketServer inherits WebSocketMultiplayerPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

WebSocketServer inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl WebSocketServer[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn disconnect_peer(
    &self,
    id: i64,
    code: i64,
    reason: impl Into<GodotString>
)
[src]

pub fn bind_ip(&self) -> GodotString[src]

pub fn ca_chain(&self) -> Option<Ref<X509Certificate, Shared>>[src]

pub fn get_peer_address(&self, id: i64) -> GodotString[src]

pub fn get_peer_port(&self, id: i64) -> i64[src]

pub fn private_key(&self) -> Option<Ref<CryptoKey, Shared>>[src]

pub fn ssl_certificate(&self) -> Option<Ref<X509Certificate, Shared>>[src]

pub fn has_peer(&self, id: i64) -> bool[src]

pub fn is_listening(&self) -> bool[src]

pub fn listen(
    &self,
    port: i64,
    protocols: StringArray,
    gd_mp_api: bool
) -> GodotResult
[src]

pub fn set_bind_ip(&self, arg0: impl Into<GodotString>)[src]

pub fn set_ca_chain(&self, arg0: impl AsArg<X509Certificate>)[src]

pub fn set_private_key(&self, arg0: impl AsArg<CryptoKey>)[src]

pub fn set_ssl_certificate(&self, arg0: impl AsArg<X509Certificate>)[src]

pub fn stop(&self)[src]

Methods from Deref<Target = WebSocketMultiplayerPeer>

pub fn get_peer(&self, peer_id: i64) -> Option<Ref<WebSocketPeer, Shared>>[src]

pub fn set_buffers(
    &self,
    input_buffer_size_kb: i64,
    input_max_packets: i64,
    output_buffer_size_kb: i64,
    output_max_packets: i64
) -> GodotResult
[src]

Trait Implementations

impl Debug for WebSocketServer[src]

impl Deref for WebSocketServer[src]

type Target = WebSocketMultiplayerPeer

The resulting type after dereferencing.

impl DerefMut for WebSocketServer[src]

impl GodotObject for WebSocketServer[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for WebSocketServer[src]

impl Sealed for WebSocketServer[src]

impl SubClass<NetworkedMultiplayerPeer> for WebSocketServer[src]

impl SubClass<Object> for WebSocketServer[src]

impl SubClass<PacketPeer> for WebSocketServer[src]

impl SubClass<Reference> for WebSocketServer[src]

impl SubClass<WebSocketMultiplayerPeer> for WebSocketServer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.