[−][src]Struct gdnative_bindings::WebSocketServer
core class WebSocketServer
inherits WebSocketMultiplayerPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
WebSocketServer inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl WebSocketServer
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn disconnect_peer(
&self,
id: i64,
code: i64,
reason: impl Into<GodotString>
)
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&self,
id: i64,
code: i64,
reason: impl Into<GodotString>
)
pub fn bind_ip(&self) -> GodotString
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pub fn ca_chain(&self) -> Option<Ref<X509Certificate, Shared>>
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pub fn get_peer_address(&self, id: i64) -> GodotString
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pub fn get_peer_port(&self, id: i64) -> i64
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pub fn private_key(&self) -> Option<Ref<CryptoKey, Shared>>
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pub fn ssl_certificate(&self) -> Option<Ref<X509Certificate, Shared>>
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pub fn has_peer(&self, id: i64) -> bool
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pub fn is_listening(&self) -> bool
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pub fn listen(
&self,
port: i64,
protocols: StringArray,
gd_mp_api: bool
) -> GodotResult
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&self,
port: i64,
protocols: StringArray,
gd_mp_api: bool
) -> GodotResult
pub fn set_bind_ip(&self, arg0: impl Into<GodotString>)
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pub fn set_ca_chain(&self, arg0: impl AsArg<X509Certificate>)
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pub fn set_private_key(&self, arg0: impl AsArg<CryptoKey>)
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pub fn set_ssl_certificate(&self, arg0: impl AsArg<X509Certificate>)
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pub fn stop(&self)
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Methods from Deref<Target = WebSocketMultiplayerPeer>
pub fn get_peer(&self, peer_id: i64) -> Option<Ref<WebSocketPeer, Shared>>
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pub fn set_buffers(
&self,
input_buffer_size_kb: i64,
input_max_packets: i64,
output_buffer_size_kb: i64,
output_max_packets: i64
) -> GodotResult
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&self,
input_buffer_size_kb: i64,
input_max_packets: i64,
output_buffer_size_kb: i64,
output_max_packets: i64
) -> GodotResult
Trait Implementations
impl Debug for WebSocketServer
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impl Deref for WebSocketServer
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type Target = WebSocketMultiplayerPeer
The resulting type after dereferencing.
fn deref(&self) -> &WebSocketMultiplayerPeer
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impl DerefMut for WebSocketServer
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fn deref_mut(&mut self) -> &mut WebSocketMultiplayerPeer
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impl GodotObject for WebSocketServer
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for WebSocketServer
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impl Sealed for WebSocketServer
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impl SubClass<NetworkedMultiplayerPeer> for WebSocketServer
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impl SubClass<Object> for WebSocketServer
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impl SubClass<PacketPeer> for WebSocketServer
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impl SubClass<Reference> for WebSocketServer
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impl SubClass<WebSocketMultiplayerPeer> for WebSocketServer
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Auto Trait Implementations
impl RefUnwindSafe for WebSocketServer
impl !Send for WebSocketServer
impl !Sync for WebSocketServer
impl Unpin for WebSocketServer
impl UnwindSafe for WebSocketServer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,