[][src]Struct gdnative_bindings::VisualScriptLists

pub struct VisualScriptLists { /* fields omitted */ }

core class VisualScriptLists inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptLists inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualScriptLists[src]

pub fn add_input_data_port(
    &self,
    _type: i64,
    name: impl Into<GodotString>,
    index: i64
)
[src]

pub fn add_output_data_port(
    &self,
    _type: i64,
    name: impl Into<GodotString>,
    index: i64
)
[src]

pub fn remove_input_data_port(&self, index: i64)[src]

pub fn remove_output_data_port(&self, index: i64)[src]

pub fn set_input_data_port_name(&self, index: i64, name: impl Into<GodotString>)[src]

pub fn set_input_data_port_type(&self, index: i64, _type: i64)[src]

pub fn set_output_data_port_name(
    &self,
    index: i64,
    name: impl Into<GodotString>
)
[src]

pub fn set_output_data_port_type(&self, index: i64, _type: i64)[src]

Methods from Deref<Target = VisualScriptNode>

pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]

pub fn get_visual_script(&self) -> Option<Ref<VisualScript, Shared>>[src]

pub fn ports_changed_notify(&self)[src]

pub fn set_default_input_value(&self, port_idx: i64, value: impl OwnedToVariant)[src]

Trait Implementations

impl Debug for VisualScriptLists[src]

impl Deref for VisualScriptLists[src]

type Target = VisualScriptNode

The resulting type after dereferencing.

impl DerefMut for VisualScriptLists[src]

impl GodotObject for VisualScriptLists[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Sealed for VisualScriptLists[src]

impl SubClass<Object> for VisualScriptLists[src]

impl SubClass<Reference> for VisualScriptLists[src]

impl SubClass<Resource> for VisualScriptLists[src]

impl SubClass<VisualScriptLists> for VisualScriptComposeArray[src]

impl SubClass<VisualScriptNode> for VisualScriptLists[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.