[−][src]Struct gdnative_bindings::ScriptEditor
tools class ScriptEditor
inherits PanelContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
ScriptEditor inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl ScriptEditor
[src]
pub fn can_drop_data_fw(
&self,
point: Vector2,
data: impl OwnedToVariant,
from: impl AsArg<Control>
) -> bool
[src]
&self,
point: Vector2,
data: impl OwnedToVariant,
from: impl AsArg<Control>
) -> bool
pub fn drop_data_fw(
&self,
point: Vector2,
data: impl OwnedToVariant,
from: impl AsArg<Control>
)
[src]
&self,
point: Vector2,
data: impl OwnedToVariant,
from: impl AsArg<Control>
)
pub fn get_current_script(&self) -> Option<Ref<Script, Shared>>
[src]
Returns a [Script] that is currently active in editor.
pub fn get_drag_data_fw(
&self,
point: Vector2,
from: impl AsArg<Control>
) -> Variant
[src]
&self,
point: Vector2,
from: impl AsArg<Control>
) -> Variant
pub fn get_open_scripts(&self) -> VariantArray
[src]
Returns an array with all [Script] objects which are currently open in editor.
pub fn goto_line(&self, line_number: i64)
[src]
Goes to the specified line in the current script.
pub fn open_script_create_dialog(
&self,
base_name: impl Into<GodotString>,
base_path: impl Into<GodotString>
)
[src]
&self,
base_name: impl Into<GodotString>,
base_path: impl Into<GodotString>
)
Methods from Deref<Target = PanelContainer>
Trait Implementations
impl Debug for ScriptEditor
[src]
impl Deref for ScriptEditor
[src]
type Target = PanelContainer
The resulting type after dereferencing.
fn deref(&self) -> &PanelContainer
[src]
impl DerefMut for ScriptEditor
[src]
fn deref_mut(&mut self) -> &mut PanelContainer
[src]
impl GodotObject for ScriptEditor
[src]
type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl QueueFree for ScriptEditor
[src]
unsafe fn godot_queue_free(obj: *mut godot_object)
[src]
impl Sealed for ScriptEditor
[src]
impl SubClass<CanvasItem> for ScriptEditor
[src]
impl SubClass<Container> for ScriptEditor
[src]
impl SubClass<Control> for ScriptEditor
[src]
impl SubClass<Node> for ScriptEditor
[src]
impl SubClass<Object> for ScriptEditor
[src]
impl SubClass<PanelContainer> for ScriptEditor
[src]
Auto Trait Implementations
impl RefUnwindSafe for ScriptEditor
impl !Send for ScriptEditor
impl !Sync for ScriptEditor
impl Unpin for ScriptEditor
impl UnwindSafe for ScriptEditor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,