[][src]Struct gdnative_bindings::ScriptCreateDialog

pub struct ScriptCreateDialog { /* fields omitted */ }

tools class ScriptCreateDialog inherits ConfirmationDialog (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

ScriptCreateDialog inherits methods from:

Tool

This class is used to interact with Godot's editor.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ScriptCreateDialog[src]

pub fn config(
    &self,
    inherits: impl Into<GodotString>,
    path: impl Into<GodotString>,
    built_in_enabled: bool,
    load_enabled: bool
)
[src]

Prefills required fields to configure the ScriptCreateDialog for use.

Default Arguments

  • built_in_enabled - true
  • load_enabled - true

Methods from Deref<Target = ConfirmationDialog>

pub fn get_cancel(&self) -> Option<Ref<Button, Shared>>[src]

Returns the cancel button.

Trait Implementations

impl Debug for ScriptCreateDialog[src]

impl Deref for ScriptCreateDialog[src]

type Target = ConfirmationDialog

The resulting type after dereferencing.

impl DerefMut for ScriptCreateDialog[src]

impl GodotObject for ScriptCreateDialog[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl QueueFree for ScriptCreateDialog[src]

impl Sealed for ScriptCreateDialog[src]

impl SubClass<AcceptDialog> for ScriptCreateDialog[src]

impl SubClass<CanvasItem> for ScriptCreateDialog[src]

impl SubClass<ConfirmationDialog> for ScriptCreateDialog[src]

impl SubClass<Control> for ScriptCreateDialog[src]

impl SubClass<Node> for ScriptCreateDialog[src]

impl SubClass<Object> for ScriptCreateDialog[src]

impl SubClass<Popup> for ScriptCreateDialog[src]

impl SubClass<WindowDialog> for ScriptCreateDialog[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.