[][src]Struct gdnative_bindings::ResourceInteractiveLoader

pub struct ResourceInteractiveLoader { /* fields omitted */ }

core class ResourceInteractiveLoader inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ResourceInteractiveLoader inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ResourceInteractiveLoader[src]

pub fn get_resource(&self) -> Option<Ref<Resource, Shared>>[src]

Returns the loaded resource if the load operation completed successfully, [code]null[/code] otherwise.

pub fn get_stage(&self) -> i64[src]

Returns the load stage. The total amount of stages can be queried with [method get_stage_count].

pub fn get_stage_count(&self) -> i64[src]

Returns the total amount of stages (calls to [method poll]) needed to completely load this resource.

pub fn poll(&self) -> GodotResult[src]

Polls the loading operation, i.e. loads a data chunk up to the next stage.
				Returns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.
				Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].
				Returns another [enum Error] code if the poll has failed.

pub fn wait(&self) -> GodotResult[src]

Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.
				Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].
				Returns another [enum Error] code if a poll has failed, aborting the operation.

Methods from Deref<Target = Reference>

pub fn init_ref(&self) -> bool[src]

Initializes the internal reference counter. Use this only if you really know what you are doing.
				Returns whether the initialization was successful.

Trait Implementations

impl Debug for ResourceInteractiveLoader[src]

impl Deref for ResourceInteractiveLoader[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for ResourceInteractiveLoader[src]

impl GodotObject for ResourceInteractiveLoader[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Sealed for ResourceInteractiveLoader[src]

impl SubClass<Object> for ResourceInteractiveLoader[src]

impl SubClass<Reference> for ResourceInteractiveLoader[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.