[−][src]Struct gdnative_bindings::ResourceInteractiveLoader
core class ResourceInteractiveLoader
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceInteractiveLoader inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl ResourceInteractiveLoader
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pub fn get_resource(&self) -> Option<Ref<Resource, Shared>>
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Returns the loaded resource if the load operation completed successfully, [code]null[/code] otherwise.
pub fn get_stage(&self) -> i64
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Returns the load stage. The total amount of stages can be queried with [method get_stage_count].
pub fn get_stage_count(&self) -> i64
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Returns the total amount of stages (calls to [method poll]) needed to completely load this resource.
pub fn poll(&self) -> GodotResult
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Polls the loading operation, i.e. loads a data chunk up to the next stage.
Returns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed.
Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].
Returns another [enum Error] code if the poll has failed.
pub fn wait(&self) -> GodotResult
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Polls the loading operation successively until the resource is completely loaded or a [method poll] fails.
Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource].
Returns another [enum Error] code if a poll has failed, aborting the operation.
Methods from Deref<Target = Reference>
pub fn init_ref(&self) -> bool
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Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
Trait Implementations
impl Debug for ResourceInteractiveLoader
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impl Deref for ResourceInteractiveLoader
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impl DerefMut for ResourceInteractiveLoader
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impl GodotObject for ResourceInteractiveLoader
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Sealed for ResourceInteractiveLoader
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impl SubClass<Object> for ResourceInteractiveLoader
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impl SubClass<Reference> for ResourceInteractiveLoader
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Auto Trait Implementations
impl RefUnwindSafe for ResourceInteractiveLoader
impl !Send for ResourceInteractiveLoader
impl !Sync for ResourceInteractiveLoader
impl Unpin for ResourceInteractiveLoader
impl UnwindSafe for ResourceInteractiveLoader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,