[−][src]Struct gdnative_bindings::InputEventMagnifyGesture
core class InputEventMagnifyGesture
inherits InputEventGesture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
InputEventMagnifyGesture inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl InputEventMagnifyGesture
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn factor(&self) -> f64
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pub fn set_factor(&self, factor: f64)
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Methods from Deref<Target = InputEventGesture>
pub fn position(&self) -> Vector2
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The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.
pub fn set_position(&self, position: Vector2)
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The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture.
Trait Implementations
impl Debug for InputEventMagnifyGesture
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impl Deref for InputEventMagnifyGesture
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type Target = InputEventGesture
The resulting type after dereferencing.
fn deref(&self) -> &InputEventGesture
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impl DerefMut for InputEventMagnifyGesture
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fn deref_mut(&mut self) -> &mut InputEventGesture
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impl GodotObject for InputEventMagnifyGesture
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for InputEventMagnifyGesture
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impl Sealed for InputEventMagnifyGesture
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impl SubClass<InputEvent> for InputEventMagnifyGesture
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impl SubClass<InputEventGesture> for InputEventMagnifyGesture
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impl SubClass<InputEventWithModifiers> for InputEventMagnifyGesture
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impl SubClass<Object> for InputEventMagnifyGesture
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impl SubClass<Reference> for InputEventMagnifyGesture
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impl SubClass<Resource> for InputEventMagnifyGesture
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Auto Trait Implementations
impl RefUnwindSafe for InputEventMagnifyGesture
impl !Send for InputEventMagnifyGesture
impl !Sync for InputEventMagnifyGesture
impl Unpin for InputEventMagnifyGesture
impl UnwindSafe for InputEventMagnifyGesture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,