[−][src]Struct gdnative_bindings::AudioEffectLimiter
core class AudioEffectLimiter
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectLimiter inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectLimiter
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn ceiling_db(&self) -> f64
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The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
pub fn soft_clip_db(&self) -> f64
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Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
pub fn soft_clip_ratio(&self) -> f64
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pub fn threshold_db(&self) -> f64
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Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
pub fn set_ceiling_db(&self, ceiling: f64)
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The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
pub fn set_soft_clip_db(&self, soft_clip: f64)
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Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
pub fn set_soft_clip_ratio(&self, soft_clip: f64)
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pub fn set_threshold_db(&self, threshold: f64)
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Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.
Trait Implementations
impl Debug for AudioEffectLimiter
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impl Deref for AudioEffectLimiter
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectLimiter
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl GodotObject for AudioEffectLimiter
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioEffectLimiter
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impl Sealed for AudioEffectLimiter
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impl SubClass<AudioEffect> for AudioEffectLimiter
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impl SubClass<Object> for AudioEffectLimiter
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impl SubClass<Reference> for AudioEffectLimiter
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impl SubClass<Resource> for AudioEffectLimiter
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectLimiter
impl !Send for AudioEffectLimiter
impl !Sync for AudioEffectLimiter
impl Unpin for AudioEffectLimiter
impl UnwindSafe for AudioEffectLimiter
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,