[][src]Struct gdnative_bindings::AudioEffectLimiter

pub struct AudioEffectLimiter { /* fields omitted */ }

core class AudioEffectLimiter inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectLimiter inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioEffectLimiter[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn ceiling_db(&self) -> f64[src]

The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.

pub fn soft_clip_db(&self) -> f64[src]

Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.

pub fn soft_clip_ratio(&self) -> f64[src]

pub fn threshold_db(&self) -> f64[src]

Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.

pub fn set_ceiling_db(&self, ceiling: f64)[src]

The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.

pub fn set_soft_clip_db(&self, soft_clip: f64)[src]

Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.

pub fn set_soft_clip_ratio(&self, soft_clip: f64)[src]

pub fn set_threshold_db(&self, threshold: f64)[src]

Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.

Trait Implementations

impl Debug for AudioEffectLimiter[src]

impl Deref for AudioEffectLimiter[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectLimiter[src]

impl GodotObject for AudioEffectLimiter[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioEffectLimiter[src]

impl Sealed for AudioEffectLimiter[src]

impl SubClass<AudioEffect> for AudioEffectLimiter[src]

impl SubClass<Object> for AudioEffectLimiter[src]

impl SubClass<Reference> for AudioEffectLimiter[src]

impl SubClass<Resource> for AudioEffectLimiter[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.