[−][src]Struct gdnative_bindings::AudioEffectEQ6
core class AudioEffectEQ6
inherits AudioEffectEQ
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectEQ6 inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioEffectEQ6
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
Methods from Deref<Target = AudioEffectEQ>
pub fn get_band_count(&self) -> i64
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Returns the number of bands of the equalizer.
pub fn get_band_gain_db(&self, band_idx: i64) -> f64
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Returns the band's gain at the specified index, in dB.
pub fn set_band_gain_db(&self, band_idx: i64, volume_db: f64)
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Sets band's gain at the specified index, in dB.
Trait Implementations
impl Debug for AudioEffectEQ6
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impl Deref for AudioEffectEQ6
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type Target = AudioEffectEQ
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffectEQ
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impl DerefMut for AudioEffectEQ6
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fn deref_mut(&mut self) -> &mut AudioEffectEQ
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impl GodotObject for AudioEffectEQ6
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioEffectEQ6
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impl Sealed for AudioEffectEQ6
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impl SubClass<AudioEffect> for AudioEffectEQ6
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impl SubClass<AudioEffectEQ> for AudioEffectEQ6
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impl SubClass<Object> for AudioEffectEQ6
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impl SubClass<Reference> for AudioEffectEQ6
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impl SubClass<Resource> for AudioEffectEQ6
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectEQ6
impl !Send for AudioEffectEQ6
impl !Sync for AudioEffectEQ6
impl Unpin for AudioEffectEQ6
impl UnwindSafe for AudioEffectEQ6
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,