[][src]Struct gdnative_bindings::AnimationNodeAnimation

pub struct AnimationNodeAnimation { /* fields omitted */ }

core class AnimationNodeAnimation inherits AnimationRootNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeAnimation inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AnimationNodeAnimation[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn animation(&self) -> GodotString[src]

Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].

pub fn set_animation(&self, name: impl Into<GodotString>)[src]

Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].

Methods from Deref<Target = AnimationRootNode>

Trait Implementations

impl Debug for AnimationNodeAnimation[src]

impl Deref for AnimationNodeAnimation[src]

type Target = AnimationRootNode

The resulting type after dereferencing.

impl DerefMut for AnimationNodeAnimation[src]

impl GodotObject for AnimationNodeAnimation[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AnimationNodeAnimation[src]

impl Sealed for AnimationNodeAnimation[src]

impl SubClass<AnimationNode> for AnimationNodeAnimation[src]

impl SubClass<AnimationRootNode> for AnimationNodeAnimation[src]

impl SubClass<Object> for AnimationNodeAnimation[src]

impl SubClass<Reference> for AnimationNodeAnimation[src]

impl SubClass<Resource> for AnimationNodeAnimation[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.