[−][src]Struct gdnative_bindings::AnimationNodeAnimation
core class AnimationNodeAnimation
inherits AnimationRootNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeAnimation inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AnimationNodeAnimation
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn animation(&self) -> GodotString
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
pub fn set_animation(&self, name: impl Into<GodotString>)
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Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
Methods from Deref<Target = AnimationRootNode>
Trait Implementations
impl Debug for AnimationNodeAnimation
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impl Deref for AnimationNodeAnimation
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type Target = AnimationRootNode
The resulting type after dereferencing.
fn deref(&self) -> &AnimationRootNode
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impl DerefMut for AnimationNodeAnimation
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fn deref_mut(&mut self) -> &mut AnimationRootNode
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impl GodotObject for AnimationNodeAnimation
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AnimationNodeAnimation
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impl Sealed for AnimationNodeAnimation
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impl SubClass<AnimationNode> for AnimationNodeAnimation
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impl SubClass<AnimationRootNode> for AnimationNodeAnimation
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impl SubClass<Object> for AnimationNodeAnimation
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impl SubClass<Reference> for AnimationNodeAnimation
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impl SubClass<Resource> for AnimationNodeAnimation
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeAnimation
impl !Send for AnimationNodeAnimation
impl !Sync for AnimationNodeAnimation
impl Unpin for AnimationNodeAnimation
impl UnwindSafe for AnimationNodeAnimation
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,