[−][src]Struct gdnative_bindings::WebSocketMultiplayerPeer
core class WebSocketMultiplayerPeer
inherits NetworkedMultiplayerPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
WebSocketMultiplayerPeer inherits methods from:
Methods
impl WebSocketMultiplayerPeer
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_peer(&self, peer_id: i64) -> Option<WebSocketPeer>
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pub fn set_buffers(
&mut self,
input_buffer_size_kb: i64,
input_max_packets: i64,
output_buffer_size_kb: i64,
output_max_packets: i64
) -> GodotResult
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&mut self,
input_buffer_size_kb: i64,
input_max_packets: i64,
output_buffer_size_kb: i64,
output_max_packets: i64
) -> GodotResult
pub fn to_networked_multiplayer_peer(&self) -> NetworkedMultiplayerPeer
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Up-cast.
pub fn to_packet_peer(&self) -> PacketPeer
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Methods from Deref<Target = NetworkedMultiplayerPeer>
pub const CONNECTION_DISCONNECTED: i64
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pub const TARGET_PEER_SERVER: i64
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pub const TRANSFER_MODE_UNRELIABLE: i64
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pub const CONNECTION_CONNECTING: i64
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pub const TRANSFER_MODE_UNRELIABLE_ORDERED: i64
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pub const TARGET_PEER_BROADCAST: i64
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pub const CONNECTION_CONNECTED: i64
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pub const TRANSFER_MODE_RELIABLE: i64
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pub fn new_ref(&self) -> Self
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Creates a new reference to the same reference-counted object.
pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus
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pub fn get_packet_peer(&self) -> i64
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pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode
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pub fn get_unique_id(&self) -> i64
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pub fn is_refusing_new_connections(&self) -> bool
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pub fn poll(&mut self)
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pub fn set_refuse_new_connections(&mut self, enable: bool)
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pub fn set_target_peer(&mut self, id: i64)
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pub fn set_transfer_mode(&mut self, mode: i64)
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pub fn to_packet_peer(&self) -> PacketPeer
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.
Trait Implementations
impl Clone for WebSocketMultiplayerPeer
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl Debug for WebSocketMultiplayerPeer
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impl Deref for WebSocketMultiplayerPeer
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type Target = NetworkedMultiplayerPeer
The resulting type after dereferencing.
fn deref(&self) -> &NetworkedMultiplayerPeer
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impl DerefMut for WebSocketMultiplayerPeer
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fn deref_mut(&mut self) -> &mut NetworkedMultiplayerPeer
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impl Drop for WebSocketMultiplayerPeer
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impl FromVariant for WebSocketMultiplayerPeer
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fn from_variant(variant: &Variant) -> Result<Self, FromVariantError>
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impl GodotObject for WebSocketMultiplayerPeer
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_return_position_sys(obj: *mut godot_object) -> Self
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unsafe fn to_sys(&self) -> *mut godot_object
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impl ToVariant for WebSocketMultiplayerPeer
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for WebSocketMultiplayerPeer
impl !Send for WebSocketMultiplayerPeer
impl !Sync for WebSocketMultiplayerPeer
impl Unpin for WebSocketMultiplayerPeer
impl UnwindSafe for WebSocketMultiplayerPeer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,